Incarnus: Difference between revisions
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[[File:DQMJ Joker Incarnus.png|right|border|275px]] | [[File:DQMJ Joker Incarnus.png|right|border|275px]] | ||
The '''Incarnus''' is a special monster that evolves into different formes. The Incarnus is only known to appear when there are overt signs of a great catastrophe coming. It was featured in {{DQMJ}} and post-game in {{DQMJ2}}. All ten of its formes are members of the [[Boss family]]. | The '''Incarnus''' is a special monster that evolves into different formes. The Incarnus is only known to appear when there are overt signs of a great catastrophe coming. It was featured in {{DQMJ}} and post-game in {{DQMJ2}}. All ten of its formes are members of the [[Boss family]]. | ||
==Formes== | ==Formes== | ||
===<small>'''[[Wulfspade]]''' and '''[[Wulfspade ace]]'''</small>=== | ===<small>'''[[Wulfspade]]''' and '''[[Wulfspade ace]]'''</small>=== | ||
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Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the Hero. It engages the Hero in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the Hero's newly-acquired baryon sphere, and rejoins the Hero's party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the Hero defeat Dr Snapped and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the Hero and the Incarnus are reunited, and the main storyline ends here. | Later on, the Ace of Spades is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the Hero. It engages the Hero in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the Hero's newly-acquired baryon sphere, and rejoins the Hero's party. The duo confront Dr Snap at the peak of Tartarus, where he is on the verge of opening the portal to the Dark World. Snap once again tries to corrupt the Incarnus with the Darkonium sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the Darkonium orb instable and unleash its dark matter onto himself, turning him into a monster, [[Dr. Snapped]]. Together, the Incarnus and the Hero defeat Dr Snapped and take back the Mark. The Incarnus is changed into its true form, Wildcard, and seemingly gives itself up to close the portal to the Dark World. Later, at the peak of Infant Isle, the Hero and the Incarnus are reunited, and the main storyline ends here. | ||
The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing, although each form will have to be accessed via the shrines before it is obtainable via synthesis. The Incarnus cannot be released from the Hero's storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other NPC's. Any attempt to do so will result in a 0% success rate. | The Incarnus has several unique attributes. It is the only member of the Boss family in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing, although each form will have to be accessed via the shrines before it is obtainable via synthesis. The Incarnus cannot be released from the Hero's storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate. | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
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While most of the Incarnus's traits remain from the previous game, one major difference is that it can be synthesized into non-Incarnus monster species, thus losing the Incarnus forever. Since the Incarnus's Wildcard form is required to synthesize the [[Zenith Dragon]], it is strongly recommended that the player save the Incarnus for this purpose only. | While most of the Incarnus's traits remain from the previous game, one major difference is that it can be synthesized into non-Incarnus monster species, thus losing the Incarnus forever. Since the Incarnus's Wildcard form is required to synthesize the [[Zenith Dragon]], it is strongly recommended that the player save the Incarnus for this purpose only. | ||
=== | ==={{DQMJ3P}}=== | ||
The Incarnus makes a return in the Professional edition of the third game, with new forms that can be obtained by the player. | The Incarnus makes a return in the Professional edition of the third game, with new forms that can be obtained by the player. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQMJ Wulfspade.png|Wulfspade. | |||
DQMJ3 Wulfspade Ace.png|Wulfspade ace. | |||
Hawkhart.png|Hawkhart. | |||
DQMJ2 Hawkhart Ace.png|Hawkhart ace. | |||
Cluboon.png|Cluboon. | |||
Cluboon_Ace.png|Cluboon ace. | |||
DQMJ Diamagon alt.png|Diamagon. | |||
DQMJ2 Diamagon Ace.png|Diamagon ace. | |||
DQMJ3 Ace Of Spades.png|Ace of spades. | |||
Wildcard.png|Wildcard. | |||
</gallery></center> | </gallery></center> | ||