Kerplunk Dance: Difference between revisions
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'''Kerplunk Dance''' is a ritual dance that sacrifices the user to revive other [[party]] members. | '''Kerplunk Dance''' is a ritual dance that sacrifices the user to revive other [[party]] members. | ||
It costs no {{MP}} to perform and will restore everyone to 100% {{HP}}, making it more useful than [[Kerplunk]] itself... if it works! Kerplunk Dance is free but | It costs no {{MP}} to perform and will restore everyone to 100% {{HP}}, making it more useful than [[Kerplunk]] itself... if it works! Kerplunk Dance is free but it can sometimes fail, leaving the [[party]] wiped out if the member using Kerplunk Dance was the only one left alive. [[Kerplunk]] itself, however, will never fail when cast unless the character has been [[Fizzle]]d. | ||
==Appearances== | ==Appearances== | ||
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Kerplunk Dance is much easier to obtain in the [[Nintendo 3DS]] remake, simply requiring characters to reach rank 7 as a {{Luminary V}} or rank 1 as a [[Druid]]. Revived allies are now restored to only 50% of their max {{HP}} instead of 100% | Kerplunk Dance is much easier to obtain in the [[Nintendo 3DS]] remake, simply requiring characters to reach rank 7 as a {{Luminary V}} or rank 1 as a [[Druid]]. Revived allies are now restored to only 50% of their max {{HP}} instead of 100% | ||
It can be used by the enemies [[ | It can be used by the enemies [[healium balloon]]s and [[discombombulator]]s. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Kerplunk Dance is exclusive to the [[ | Kerplunk Dance is exclusive to the [[tap devil]] enemy. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Kerplunk Dance is used by [[ | Kerplunk Dance is used by [[genie sanguini]]s to revive their fallen comrades. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Kerplunk Dance returns to being an enemy-only skill, used by [[ | Kerplunk Dance returns to being an enemy-only skill, used by [[octopot]]s as well as [[Tap devil]]s. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
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Kerplunk Dance can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 80 points. | Kerplunk Dance can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 80 points. | ||
==={{ | ==={{DQM3D}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{ | ==={{DQM23D}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{ | ==={{DQMJ3}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQM3}}=== | |||
Kerplunk Dance uses every single {{MP}} the dancer has and requires a minimum of 100 to be performed. It revives all allies, including the reserve party, by 10% of their max HP and restores 50% HP if the dancer has 1,999 wisdom. The dancer is sacrificed and cannot be revived in the same battle. Kerplunk Dance is learned though the [[Choreographer]], [[Rug Cutter]], [[Supreme Healer]], and [[Vaudevillain]] talents. | |||
{{DQSkills}} | {{DQSkills}} | ||
[[Category:Skills]] | |||
[[Category:Dances]] | [[Category:Dances]] | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
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[[Category:Dragon Quest Monsters: Joker skills]] | [[Category:Dragon Quest Monsters: Joker skills]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | [[Category:Dragon Quest Monsters: Joker 2 skills]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | [[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | ||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | ||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||