Killing machine: Difference between revisions

mNo edit summary
Line 18: Line 18:


Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
===''[[Dragon Quest IX]]''===


===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
Line 30: Line 32:
===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Appearing as rank S members of the material family, killing machines can be made by synthesizing either a [[phantom swordsman]] or [[mechan-o'-wyrm]] with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.
Appearing as rank S members of the material family, killing machines can be made by synthesizing either a [[phantom swordsman]] or [[mechan-o'-wyrm]] with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.
===''[[Dragon Quest Monsters: Joker 2]]''===


===''[[Dragon Quest Heroes: Rocket Slime]]''===
===''[[Dragon Quest Heroes: Rocket Slime]]''===
Line 55: Line 59:
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest IX enemies]]