Killing machine: Difference between revisions

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added DQII sprites, cleanup
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{{Monster Infobox
{{Monster Infobox
|title=Killing machine
|title=Killing machine
|image=[[File:DQII_Killing_Machine.png|300px]]
|image=[[File:DQII_Killing_Machine.png|250px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=キラーマシン
|kanji=キラーマシン
|romanji=Kiramashin
|romanji=kirā mashin
|firstappear=''[[Dragon Quest II]]''
|firstappear=''[[Dragon Quest II]]''
}}
}}
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Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before ''Dragon Quest VIII'' gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before ''Dragon Quest VIII'' gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
===''[[Dragon Quest II]]''===
{{DQ2Enemy
{{DQ2Enemy
|name=
|name=Killing Machine
|kanji=  
|kanji=キラーマシン
|romanji=
|romanji=kirā mashin
|nes-sprite=
|nes-sprite=[[File:DQ2-NES-KILLING-MACHINE.png]]
|nes-hp=120
|nes-hp=120
|nes-mp=0
|nes-mp=0
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|nes-spells=None
|nes-spells=None
|nes-locations=[[Cave to Rendarak]]
|nes-locations=[[Cave to Rendarak]]
|nes-item=[[Steel shield]]{{fraction|1|16}}
|nes-item=[[Steel shield]] ({{fraction|1|16}})
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
|nes-fire-resist={{fraction|7|7}}
|nes-fire-resist={{fraction|7|7}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|0|7}}
|nes-kasap-resist={{fraction|0|7}}
|remake-sprites=
|remake-sprites=[[File:DQ2-SNES-KILLING-MACHINE.png]][[File:DQ2-GBC-KILLING-MACHINE.png]]
|remake-hp=90
|remake-hp=90
|remake-mp=0
|remake-mp=0
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|remake-spells=None
|remake-spells=None
|remake-locations=[[Cave to Rendarak]]
|remake-locations=[[Cave to Rendarak]]
|remake-item=[[Steel shield]]{{fraction|1|16}}
|remake-item=[[Steel shield]] ({{fraction|1|16}})
|remake-evasion={{fraction|1|64}}
|remake-evasion={{fraction|1|64}}
|remake-fire-resist={{fraction|7|7}}
|remake-fire-resist={{fraction|7|7}}
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|remake-kasap-resist={{fraction|0|7}}
|remake-kasap-resist={{fraction|0|7}}
}}
}}
===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by [[Nimzo]] as reinforcements. It is possible to [[killing machine (Recruit)|recruit]] a killing machine for the team, though the odds of one wanting to join the player are extremely low.
{{Enemy
{{Enemy
|float=
|float=
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|captureRate=[[Killing machine (Recruit)|1/256]]
|captureRate=[[Killing machine (Recruit)|1/256]]
|}}
|}}
===''[[Dragon Quest VIII]]''===
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.


The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by [[Nimzo]] as reinforcements. It is possible to [[killing machine (Recruit)|recruit]] a killing machine for the team, though the odds of one wanting to join the player are extremely low.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
 
{{clear}}
 
===''[[Dragon Quest VIII]]''===
{{Enemy
{{Enemy
|float=
|float=
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|locations=[[Blizzard Peaks]]<br>[[Dragon Graveyard]]
|locations=[[Blizzard Peaks]]<br>[[Dragon Graveyard]]
|}}
|}}
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
{{Enemy
{{Enemy
Line 134: Line 126:
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Tower of Nod]]<br>[[Djust Desert]] (high ground)<br>[[Grotto]]
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Tower of Nod]]<br>[[Djust Desert]] (high ground)<br>[[Grotto]]
|}}
|}}
{{clear}}
===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.
Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.

Revision as of 16:08, 15 December 2016

The Killing Machine (Attack Bot / Attackbot in initial translations, Roboster in the GBC translations) is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

Characteristics

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.

Appearances

Dragon Quest II

Killing Machine (キラーマシン kirā mashin)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Gold
120
HP
120
MP
0
Attack
115
Defence
230
Agility
90
Evasion
164
Abilities
None
Location(s)
Cave to Rendarak
Item Dropped
Steel shield (116)
Fire resistance *
77
Dazzle resistance
27
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07
Remakes (SFC, GBC, Mobile)
Sprites
Gold
120
HP
90
MP
0
Attack
115
Defence
150
Agility
80
Evasion
164
Abilities
None
Location(s)
Cave to Rendarak
Item Dropped
Steel shield (116)
Fire resistance *
77
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07

Dragon Quest V

The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.


#165 - Killing machine
HP MP Experience Gold
179 0 633 74
Attack Defense Speed
185 185 98
Locations Nadiria
Mt. Zugzwang
Skills Attacks twice per round
Capture Rate 1/256
Bestiary # 165
Game Dragon Quest V

Dragon Quest VIII

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.


#168 - Killing Machine
HP MP Experience Gold
165 0 315 58
Attack Defense Speed
158 146 90
Dropped Item Iron cuirass (common)
Steel broadsword (rare)
Locations Blizzard Peaks
Dragon Graveyard
Skills Kacrackle Slash
Family Machine
Bestiary # 168
Game Dragon Quest VIII
Console PS2
Description Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.

Dragon Quest IX

#087 - Killing Machine
[[Image:|200px]]
HP MP Experience Gold
182 0 1880 168
Attack Defense Speed
155 216 164
Dropped Item Iron nails (common, 1/16)
Seed of agility (rare, 1/256)
Locations Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
Family Machine
Bestiary # 087
Game Dragon Quest IX
Console DS
Description These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Dragon Quest Monsters

Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Appearing as rank S members of the material family, killing machines can be made by synthesizing either a phantom swordsman or mechan-o'-wyrm with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Heroes: Rocket Slime

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Related Monsters

Gallery