Pep: Difference between revisions
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[[Image:DQXI ElevenPep.jpg|right|thumb|300px|The Hero from ''Dragon Quest XI'' becoming pepped up in battle.]] | [[Image:DQXI ElevenPep.jpg|right|thumb|300px|The Hero from ''Dragon Quest XI'' becoming pepped up in battle.]] | ||
{{Translation|'''Pep'''|ゾーン, Zone}} is a mechanic in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, introduced in | {{Translation|'''Pep'''|ゾーン, Zone}} is a mechanic in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, introduced in {{DQ11}}. When a character is pepped up, they will glow blue with power and their attributes will be powered up temporarily. The bonuses and the triggers for Pep are different for each character. When a character is pepped up, there are certain abilities available to them known as '''Pep Powers'''. Certain enemies are also able to become pepped up in battle and some even have access to Pep Powers. | ||
Although somewhat similar to [[Tension]] from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if the battle ends while they are still pepped up or if they have been switched out of the active battle party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies. Pep typically lasts between 6~8 turns in battle and the blue glow behind a character's portrait in battle will begin to flash to indicate that the status will be ending soon. | Although somewhat similar to [[Tension]] from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if the battle ends while they are still pepped up or if they have been switched out of the active battle party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies. Pep typically lasts between 6~8 turns in battle and the blue glow behind a character's portrait in battle will begin to flash to indicate that the status will be ending soon. | ||
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==Pep Powers== | ==Pep Powers== | ||
Being pepped up allows for special combo abilities to be used in battle, each far more than the sum of it's parts. There are some abilities that do not require all participants to be pepped up. | Being pepped up allows for special combo abilities to be used in battle, each far more than the sum of it's parts. There are some abilities that do not require all participants to be pepped up. | ||
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==Trivia== | ==Trivia== | ||
The concept of party members combining their powers to pull off advanced moves is reminiscent of the [https://www.chronowiki.org/wiki/ Tech]s seen in ''Chrono Trigger'', the 1995 Squaresoft RPG that [[ | The concept of party members combining their powers to pull off advanced moves is reminiscent of the [https://www.chronowiki.org/wiki/ Tech]s seen in ''Chrono Trigger'', the 1995 Squaresoft RPG that [[Yūji Horii]] produced and supervised. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Image:DQXI ElevenJadeSylvando PepPower.png|The Hero, Jade, and Sylvando getting ready to use a Pep Power together | Image:DQXI ElevenJadeSylvando PepPower.png|The Hero, Jade, and Sylvando getting ready to use a Pep Power together | ||
</gallery></center> | </gallery></center> | ||
{{DQXI}} | {{DQXI}} | ||