Pep: Difference between revisions

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[[Image:DQXI ElevenPep.jpg|right|thumb|300px|The Hero from ''Dragon Quest XI'' becoming pepped up in battle.]]
[[Image:DQXI ElevenPep.jpg|right|thumb|300px|The {{Hero 11}} from {{Dragon Quest XI}} becoming pepped up in battle.]]


{{Translation|'''Pep'''|ゾーン, Zone}} is a battle mechanic in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, introduced in {{DQ11}}. When a character is pepped up, they will glow blue with power and their attributes will be powered up temporarily. The bonuses and the triggers for Pep are different for each character.  When a character is pepped up, there are certain abilities available to them known as '''Pep Powers'''. Certain enemies are also able to become pepped up in battle and some even have access to their own Pep Powers.
{{Translation|'''Pep'''|ゾーン, Zone}} is a battle mechanic in the {{DQSeries}}, introduced in {{DQ11}}. When a character is pepped up, they will glow blue with power and their attributes will be powered up temporarily. The bonuses and the triggers for Pep are different for each character.  When a character is pepped up, there are certain abilities available to them known as '''Pep Powers'''. Certain enemies are also able to become pepped up in battle and some even have access to their own Pep Powers.


Although somewhat similar to [[Tension]] from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if the battle ends while they are still pepped up or if they have been switched out of the active battle party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies. Pep typically lasts between 6~8 turns in battle and the blue glow behind a character's portrait in battle will begin to flash to indicate that the status will be ending soon.
Although somewhat similar to [[Tension]] from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if the battle ends while they are still pepped up or if they have been switched out of the active battle party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies. Pep typically lasts between 6~8 turns in battle and the blue glow behind a character's portrait in battle will begin to flash to indicate that the status will be ending soon.
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Being pepped up allows for special combo abilities to be used in battle, each far more than the sum of it's parts. There are some abilities that do not require all participants to be pepped up.
Being pepped up allows for special combo abilities to be used in battle, each far more than the sum of it's parts. There are some abilities that do not require all participants to be pepped up.
===Attack Pep Powers===
===Attack Pep Powers===
*'''Bolder Toss:''' 221~291 base damage, 733~803 max earth damage to all enemies. Requires the Luminary, Rab, & Hendrick to be in the party with no specific skills.
*'''Bolder Toss:''' 221~291 base damage, 733~803 max earth damage to all enemies. Requires the {{Luminary}}, [[Rab]], & [[Hendrick]] to be in the party with no specific skills.
*'''Buff-Buff:''' multiplies the Luminary's attack stat by four times to damage one enemy, with a chance to beguile the foe if it is not immune. Requires the Luminary to know [[Unbridled Blade]] & Jade to know [[Puff-Puff]].
*'''Buff-Buff:''' multiplies the Luminary's attack stat by four times to damage one enemy, with a chance to beguile the foe if it is not immune. Requires the Luminary to know [[Unbridled Blade]] & [[Jade]] to know [[Puff-Puff]].
*'''Chop n' Churn:''' Multiplies the Luminary's attack by 150% to all enemies, wind element. Requires the Luminary to know [[Helichopter]] & Serena to know [[Woosh]].
*'''Chop n' Churn:''' Multiplies the Luminary's attack by 150% to all enemies, wind element. Requires the Luminary to know [[Helichopter]] & {{Serena 11}} to know [[Woosh]].
*'''Falcon Trinity:''' a single enemy is attacked six times. The Luminary deals 250% damage, Erik hits for double damage, and Hendrik's attack is raised to 150%. Requires the Luminary, Erik, & Hendrik with no specific skills.
*'''Falcon Trinity:''' a single enemy is attacked six times. The Luminary deals 250% damage, Erik hits for double damage, and Hendrik's attack is raised to 150%. Requires the Luminary, [[Erik]], & Hendrik with no specific skills.
*'''Fire and Grimstone:''' decreases enemy resistance to fire, soil, and darkness damage by 25% for 3~4 turns. 12~60 to 436~484 damage after an enemy's action. Requires the Luminary, Erik, & Rab to be in the party with no specific skills.
*'''Fire and Grimstone:''' decreases enemy resistance to fire, soil, and darkness damage by 25% for 3~4 turns. 12~60 to 436~484 damage after an enemy's action. Requires the Luminary, Erik, & Rab to be in the party with no specific skills.
*'''Fiery Fandango:''' Luminary strikes four times randomly at full power with a burning blade. Requires the Luminary to know [[Sword Dance]] & Veronica to know [[Kafrizzle]].
*'''Fiery Fandango:''' Luminary strikes four times randomly at full power with a burning blade. Requires the Luminary to know [[Sword Dance]] & {{Veronica 11}} to know [[Kafrizzle]].
*'''Fly-By Knight:''' deals up to 1063~1073 non-elemental damage to one enemy, based on Hendrick's defence stat and is effected by [[Buff]]. Requires the Luminary to know [[Kaclang]], and for Jade & Hendrick to be present.
*'''Fly-By Knight:''' deals up to 1063~1073 non-elemental damage to one enemy, based on Hendrick's defence stat and is effected by [[Buff]]. Requires the Luminary to know [[Kaclang]], and for Jade & Hendrick to be present.
*'''Frizzcracker:''' deals fire and ice damage to all enemies, using a monsters' weakness instead of resistance for damage calculation. Requires the Luminary to know [[Kafrizz]] & Veronica to know [[Kacrack]].
*'''Frizzcracker:''' deals fire and ice damage to all enemies, using a monsters' weakness instead of resistance for damage calculation. Requires the Luminary to know [[Kafrizz]] & Veronica to know [[Kacrack]].
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*'''[[Solar Flair]]:''' 285~315 to 625~655 light damage to all enemies, chance to increase lightning damage by 25% for 4~6 turns. If enemy is a zombie then damage is increased by 50%. Requires the Luminary to know [[Quadraslash]] & Rab to know [[Pearly Gates]].
*'''[[Solar Flair]]:''' 285~315 to 625~655 light damage to all enemies, chance to increase lightning damage by 25% for 4~6 turns. If enemy is a zombie then damage is increased by 50%. Requires the Luminary to know [[Quadraslash]] & Rab to know [[Pearly Gates]].
*'''Steeds of Destruction:''' launches 8 random attacks at 60% power for a potential of 480% damage to one enemy. Requires the Luminary to know Sword Dance & [[Hendrick]] to know [[A Cut Above]].
*'''Steeds of Destruction:''' launches 8 random attacks at 60% power for a potential of 480% damage to one enemy. Requires the Luminary to know Sword Dance & [[Hendrick]] to know [[A Cut Above]].
*'''Sword of Succor:''' double-damage to one enemy, restores HP & MP by 50% of damage dealt. Requires the Luminary to know [[Miracle Slash]] & Veronica to know [[Drain Magic]].
*'''Sword of Succor:''' double-damage to one enemy, restores {{HP}} & {{MP}} by 50% of damage dealt. Requires the Luminary to know [[Miracle Slash]] & Veronica to know [[Drain Magic]].
*'''Tempered Tantrum:''' 360% damage dealt to one enemy, requires the Luminary to know [[Flame Slash]] & Sylvando to know [[Hot Lick]].
*'''Tempered Tantrum:''' 360% damage dealt to one enemy, requires the Luminary to know [[Flame Slash]] & Sylvando to know [[Hot Lick]].
*'''The Real Decoy:''' 24~32 to 356~364 damage to one enemy. Requires the Luminary & Erik, with no specific skills.
*'''The Real Decoy:''' 24~32 to 356~364 damage to one enemy. Requires the Luminary & Erik, with no specific skills.
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==Trivia==
==Trivia==
The concept of party members combining their powers to pull off advanced moves is reminiscent of the [https://www.chronowiki.org/wiki/ Tech]s seen in ''Chrono Trigger'', the 1995 Squaresoft RPG that [[Yūji Horii]] produced and supervised.
The concept of party members combining their powers to pull off advanced moves is reminiscent of the [https://www.chronowiki.org/wiki/ Tech]s seen in ''Chrono Trigger'', the 1995 Squaresoft RPG that [[Yuji Horii]] produced and supervised.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQXI ElevenJadeSylvando PepPower.png|The Hero, Jade, and Sylvando getting ready to use a Pep Power together
DQXI ElevenJadeSylvando PepPower.png|The Hero, Jade, and Sylvando getting ready to use a Pep Power together.
</gallery></center>
</gallery></center>


{{DQXI}}
{{DQXI}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Dragon Quest XI]]
[[Category:Dragon Quest XI]]