Portoga Lighthouse: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first {{NPC}} to mention the importance of the [[Six Orbs]], stating that the {{Hero 3}} won't need a boat anymore when they assemble the whole set.
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The [[teleportal]] locked behind a jail door leads to the unnamed shrine in the forest of [[Aliahan]]. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as [[Lanson]], the cape of [[Theddon]], [[Aliahan]], and [[Jipang]]. He is also the first {{NPC}} to mention the importance of the [[Six Orbs]], stating that the {{Hero 3}} won't need a boat anymore when they assemble the whole set.


====Nearby monsters====
====Nearby monsters====
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*[[Restless armour]]
*[[Restless armour]]
*[[Vampire cat]]
*[[Vampire cat]]
====Remake changes====
*As with the [[Path to Promise]], this area is blocked by a soldier on the other side of the [[Teleportal]] after [[Baramos]] is defeated, until the {{Hero 3}} meets with the [[King of Aliahan]].
====Usage of Portoga Lighthouse in another area====
*2F of the Lighthouse is used as 9F of the [[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]].


==See also==
==See also==
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==References==
==References==
<references/>
<references/>
{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]