Psyche Up: Difference between revisions
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | ||
* Many monsters are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High Tension. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of tension in a single turn. Sirens and Ice queens can also psyche themselves up to the third level of tension in one turn. Brownies and the Golden dragon are even capable of reaching a state of Super High Tension in a single turn. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||