Psyche Up: Difference between revisions
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<center><small>''For the skill of the name "PsycheUp" that appears in '{{DQM}} | <center><small>''For the skill of the name "PsycheUp" that appears in'' {{DQM}} and {{DQM2}}, ''see'' '''[[PsycheUp]]'''.</small></center> | ||
<center><small>''For the skill of the name "PsycheUp" that appears in the old localization of '{{Dragon Quest VII}} | <center><small>''For the skill of the name "PsycheUp" that appears in the old localization of'' {{Dragon Quest VII}}, ''see'' '''[[Focus Strength]]'''.</small></center> | ||
{{Spell Infobox | {{Spell Infobox | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | All six player characters have '''Psyche Up''' as one of their basic commands. Psyche up will increase tension without fail to 50, but will then drop to only a {{fraction|1|3}}rd chance to raise a character to 100 tension. For this reason, it is strongly advised to use the [[Timbrel of Tension]] in conjunction with this move during the end-game. | ||
* Many | *Many {{MFamilies}}s are capable of psyching themselves up in battle, as well, although most are not capable of reaching Super High [[Tension]]. [[Brownie]]s, [[Ice queen]]s, [[Siren]]s, [[Captain Crow]], and some of the forms of the [[Lord of the Dragovians]] have variations where they are capable of gaining two levels of tension]] in a single turn. Sirens and [[Ice queen]]s can also psyche themselves up to the third level of tension in one turn. [[Brownie]]s and the Golden dragon are even capable of reaching a state of Super High [[Tension]] in a single turn. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Psyche Up is already known by [[Yangus]], [[Jessica]], and [[Angelo]] at level 1 and costs 10 MP to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of MP it costs to use, costing 0 MP at max rank. | Psyche Up is already known by [[Yangus]], [[Jessica Albert]], and [[Angelo]] at level 1 and costs 10 {{MP}} to use. It raises the user's Tension for 1 turn. Upgrading the skill reduces the amount of {{MP}} it costs to use, costing 0 {{MP}} at max rank. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Psyche Up | |name=Psyche Up | ||
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|range=[[Image:DQTact_Range1.png|48px]]<br>Self | |range=[[Image:DQTact_Range1.png|48px]]<br>Self | ||
|status=[[Image:DQTact Tension.png]]<br>Tension Up | |status=[[Image:DQTact Tension.png]]<br>Tension Up | ||
|description=Raises the user's Tension for 1 turn | |description=Raises the user's [[Tension]] for 1 turn | ||
|monsters=Yangus, Jessica, Angelo | |monsters=[[Yangus]], {{Jessica}}, [[Angelo]] | ||
}} | }} | ||
==={{SSB5}}=== | ==={{SSB5}}=== | ||
Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the Hero's knockback for his next | Psyche Up appears as one of the {{Hero Smash}}'s down special moves in {{SSB5}}, selectable from the Command Selection. When activated, it increases the {{Hero Smash}}'s knockback for his next {{Attack}} and raises damage by 20%. Like in the main games, this bonus will only apply to a single move per use. | ||
==See also== | ==See also== | ||