Rab: Difference between revisions
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|Class=[[Sage]] | |Class=[[Sage]] | ||
|Race=Human | |Race=Human | ||
|Age=70 | |Age=70's | ||
|Family=[[Hero (Dragon Quest XI)|Hero]] (grandson)<br>Eleanor (daughter)<br>Irwin (son-in-law) | |Family=[[Hero (Dragon Quest XI)|Hero]] (grandson)<br>[[Queen Eleanor|Elanor]] (daughter)<br>[[King Irwin|Irwin]] (son-in-law) | ||
|Voice Actor=[https://www.imdb.com/name/nm0611212/ Mugihito] (Japanese, ''[[Dragon Quest Rivals]]'', ''XI S'')<br>[https://www.imdb.com/name/nm0636156/?ref_=nv_sr_1 Alex Norton] (English) | |Voice Actor=[https://www.imdb.com/name/nm0611212/ Mugihito] (Japanese, ''[[Dragon Quest Rivals]]'', ''XI S'')<br>[https://www.imdb.com/name/nm0636156/?ref_=nv_sr_1 Alex Norton] (English) | ||
|}} | |}} | ||
'''Rab''' (ロウ, ''Rō''), also know by his formal title of '''Lord Robert''', is a character in ''[[Dragon Quest XI]]''. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. | '''Rab''' (ロウ, ''Rō''), also know by his formal title of '''Lord Robert''', is a character in ''[[Dragon Quest XI]]''. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of [[Dundrasil]], and is the grandfather of the [[Luminary (Dragon Quest XI)|Luminary]]. | ||
==Appearance and | ==Appearance and personality== | ||
Rab is an elderly gentleman with a bushy pair of eyebrows and | Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | ||
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party chat|party chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his son and daughter-in-law. | |||
==Base | Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | ||
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from [[Mordegon|the forces of evil]] as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend. | |||
==Appearances== | |||
==={{DQ11}}=== | |||
Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Elanore]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | |||
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world int he hopes of finding him. | |||
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | |||
The quiet ceremony is interrupted by the arrival of [[Hendrik]] and his soldiers arrive to arrest the Luminary, and the group temporarily disbands before reuniting to assemble the rest of the legendary orbs and ascend the rainbow bridge to [[Yggdrasil]]. When the Luminary takes the Sword of Light from the heart of the flying tree, the party is ambushed by King Carnelian, Hendrik, and [[Jasper]]. Defeated and moments from being killed, [[Veronica (Dragon Quest XI)|Veronica]] uses her magic to scatter her friends to the four corners of Erdrea and give them a chance to strike back against Mordegon. | |||
Months later the Luminary, having temporarily lost his divine powers in a gamble by [[Queen Marina]] to keep his location hidden from Mordegon, finds Rab training at the zenith of the Angri-La mountain chain. He returned to the temple to begin his training all over again to prepare for a counterattack against Mordegon, and is found severely emaciated and in deep meditation--with an ogler's digest at his side. Overjoyed to see his grandson once more, the duo receive a special lesson from Grand Master Pang to learn the incredible [[Pearly Gates]] and [[Quadraslash]] skills. the two master their abilities and also discover the powerful [[Solar Flair]] pep combo attack, departing Angri-La to recover their remaining companions. | |||
Rab is a [[Sage]], capable of using both offensive and recovery magic, including the [[Crack]], [[Zam]], and [[Whack]] series of spells. He also possesses characteristics of a [[Martial Artist]], being capable of wielding [[Claw Weapon Family|claws]]. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats. | |||
====Base stats & [[Pep|pep]] bonus==== | |||
{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
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|- | |- | ||
| Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | | Initial gear ||colspan=2|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |||
| Pep boost ||colspan=2|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | |||
|} | |} | ||
== | ====Spells==== | ||
== | |||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
| Name || | | Name || Level || MP || Target || Description | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zam]] | !bgcolor="#A1A1A1"|[[Zam]] | ||
|23 | |||
|6 | |6 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dazzle]] | !bgcolor="#A1A1A1"|[[Dazzle]] | ||
|23 | |||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Squelch]] | !bgcolor="#A1A1A1"|[[Squelch]] | ||
|23 | |||
|2 | |2 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sap]] | !bgcolor="#A1A1A1"|[[Sap]] | ||
|23 | |||
|2 | |2 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crack]] | !bgcolor="#A1A1A1"|[[Crack]] | ||
|23 | |||
|3 | |3 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
|23 | |||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Defuddle]] | !bgcolor="#A1A1A1"|[[Defuddle]] | ||
|23 | |||
|2 | |2 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulate]] | !bgcolor="#A1A1A1"|[[Insulate]] | ||
|23 | |||
|4 | |4 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Divine Intervention]] | !bgcolor="#A1A1A1"|[[Divine Intervention]] | ||
|23 | |||
|4 | |4 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Deceleratle]] | !bgcolor="#A1A1A1"|[[Deceleratle]] | ||
|23 | |||
|4 | |4 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasap]] | !bgcolor="#A1A1A1"|[[Kasap]] | ||
|23 | |||
|4 | |4 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crackle]] | !bgcolor="#A1A1A1"|[[Crackle]] | ||
|23 | |||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dedazzle]] | !bgcolor="#A1A1A1"|[[Dedazzle]] | ||
|23 | |||
|2 | |2 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bounce]] | !bgcolor="#A1A1A1"|[[Bounce]] | ||
|23 | |||
|6 | |6 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Midheal]] | !bgcolor="#A1A1A1"|[[Midheal]] | ||
|23 | |||
|6 | |6 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
|23 | |||
|12 | |12 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Whack]] | !bgcolor="#A1A1A1"|[[Whack]] | ||
|23 | |||
|5 | |5 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
|24 | |||
|12 | |12 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Drain Magic]] | !bgcolor="#A1A1A1"|[[Drain Magic]] | ||
|28 | |||
|0 | |0 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Multiheal]] | !bgcolor="#A1A1A1"|[[Multiheal]] | ||
|30 | |||
|32 | |32 | ||
|All allies | |All allies | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
|32 | |||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zammle]] | !bgcolor="#A1A1A1"|[[Zammle]] | ||
|33 | |||
|9 | |9 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Blunt]] | !bgcolor="#A1A1A1"|[[Blunt]] | ||
|34 | |||
|6 | |6 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulatle]] | !bgcolor="#A1A1A1"|[[Insulatle]] | ||
|40 | |||
|12 | |12 | ||
|All allies | |All allies | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kacrack]] | !bgcolor="#A1A1A1"|[[Kacrack]] | ||
|44 | |||
|20 | |20 | ||
|All enemies | |All enemies | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Fullheal]] | !bgcolor="#A1A1A1"|[[Fullheal]] | ||
|47 | |||
|24 | |24 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Thwack]] | !bgcolor="#A1A1A1"|[[Thwack]] | ||
|49 | |||
|10 | |10 | ||
|All enemies | |All enemies | ||
|NA | |NA | ||
| Line 223: | Line 237: | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazam]] | !bgcolor="#A1A1A1"|[[Kazam]] | ||
|52 | |||
|18 | |18 | ||
|One enemy | |One enemy | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kamikazee]] | !bgcolor="#A1A1A1"|[[Kamikazee]] | ||
|53 | |||
|1 | |1 | ||
|All enemies | |All enemies | ||
|NA | |NA | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
|54 | |||
|24 | |24 | ||
|One ally | |One ally | ||
|NA | |NA | ||
|} | |} | ||
==Event abilities== | ====Event abilities==== | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
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|24 | |24 | ||
|All enemies | |All enemies | ||
|Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. 20% chance to lower [[Zap]] resistance one stage, [[Undead family|ghouls]] take 150% damage. | |Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower [[Zap]] resistance one stage, [[Undead family|ghouls]] take 150% damage. | ||
|} | |} | ||
==Character builder== | ====Character builder==== | ||
====[[Heavy Wand Weapon Family|Heavy Wands]]==== | =====[[Heavy Wand Weapon Family|Heavy Wands]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Beelzefreeze]] | !bgcolor="#fa8072"|[[Beelzefreeze]] | ||
| 3 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| -- | | -- | ||
| Yes | |||
| 150% damage to [[Demon family]] monsters, 25% chance to paralyze | | 150% damage to [[Demon family]] monsters, 25% chance to paralyze | ||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +2% | !bgcolor="#fa8072"|MP Absorption When Wielding +2% | ||
| 4 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Antimagic]] | !bgcolor="#fa8072"|[[Antimagic]] | ||
| 5 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| -- | | -- | ||
| -- | | -- | ||
|Attempts to fizzle foes for 2~4 turns | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]] | !bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]] | ||
| 5 | |||
| 4 | | 4 | ||
| | | One ally | ||
| | | Yes | ||
| -- | | -- | ||
|Restores up to 130~150 HP to an ally | |Restores up to 130~150 HP to an ally | ||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP When Wielding +10 | !bgcolor="#fa8072"|Maximum MP When Wielding +10 | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Minor MP Recovery After Battle | !bgcolor="#fa8072"|Minor MP Recovery After Battle | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|2~3 MP restored after each battle | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +10 | !bgcolor="#fa8072"|Magical Might When Wielding +10 | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +4% | !bgcolor="#fa8072"|MP Absorption When Wielding +4% | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +10 | !bgcolor="#fa8072"|Magical Might When Wielding +10 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +20 | !bgcolor="#fa8072"|Maximum MP +20 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Zing Stick]] | !bgcolor="#fa8072"|[[Zing Stick]] | ||
| 10 | |||
| 12 | | 12 | ||
| | | One ally | ||
| | | Yes | ||
| -- | | -- | ||
|100% revival chance with up to half HP restored | |100% revival chance with up to half HP restored | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +20 | !bgcolor="#fa8072"|Magical Might When Wielding +20 | ||
| 12 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +20 | !bgcolor="#fa8072"|Magical Might When Wielding +20 | ||
| 12 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +30 | !bgcolor="#fa8072"|Maximum MP +30 | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Moderate MP Recovery After Battle | !bgcolor="#fa8072"|Moderate MP Recovery After Battle | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|4~6 MP restored after each battle | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Mending When Wielding +30 | !bgcolor="#fa8072"|Magical Mending When Wielding +30 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +30 | !bgcolor="#fa8072"|Magical Might When Wielding +30 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
|} | |} | ||
====[[Claw Weapon Family|Claws]]==== | =====[[Claw Weapon Family|Claws]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding+5 | !bgcolor="#fa8072"|Attack Power When Wielding +5 | ||
| 3 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Propeller Blade]] | !bgcolor="#fa8072"|[[Propeller Blade]] | ||
| 4 | |||
| 2 | | 2 | ||
| | | One enemy | ||
| -- | | -- | ||
| Yes | |||
|Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level | |||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance When Wielding +2% | !bgcolor="#fa8072"|Dodge Chance When Wielding +2% | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +10 | !bgcolor="#fa8072"|Attack Power When Wielding +10 | ||
| 8 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Can Opener]] | !bgcolor="#fa8072"|[[Can Opener]] | ||
| 8 | |||
| 4 | | 4 | ||
| | | One enemy | ||
| -- | | -- | ||
| Yes | |||
|300% (plus 10) damage to [[Machine family]] enemies, 200% damage to all other categories | |300% (plus 10) damage to [[Machine family]] enemies, 200% damage to all other categories | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance When Wielding +4% | !bgcolor="#fa8072"|Dodge Chance When Wielding +4% | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +2% | !bgcolor="#fa8072"|MP Absorption When Wielding +2% | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Hawkeye Claw]] | !bgcolor="#fa8072"|[[Hawkeye Claw]] | ||
| 12 | |||
| 5 | | 5 | ||
| | | One enemy | ||
| -- | | -- | ||
| Yes | |||
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss | |||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| 13 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Dodge Chance When Wielding +4% | !bgcolor="#fa8072"|Dodge Chance When Wielding +4% | ||
| 13 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Air Raiser]] | !bgcolor="#fa8072"|[[Air Raiser]] | ||
| 14 | |||
| 12 | | 12 | ||
| | | One enemy | ||
| -- | | -- | ||
| Yes | |||
|Up to 415~455 wind damage plus ''(level * 1.5 +10)'' | |||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +15 | !bgcolor="#fa8072"|Attack Power When Wielding +15 | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Hardclaw]] | !bgcolor="#fa8072"|[[Hardclaw]] | ||
| | | 14 | ||
| | |10 | ||
| | | One enemy | ||
| -- | | -- | ||
| First hit | |||
| Strike one enemy for 130%, 120%, 110%, 360% damage total | | Strike one enemy for 130%, 120%, 110%, 360% damage total | ||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +4% | !bgcolor="#fa8072"|MP Absorption When Wielding +4% | ||
| 14 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Rake | !bgcolor="#fa8072"|[[Rake 'n' Break]] | ||
| 16 | |||
|16 | |12 | ||
| | | One enemy | ||
| | |||
| -- | | -- | ||
| Yes | |||
|260% damage that removes buffs | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Wild Animaul]] | !bgcolor="#fa8072"|[[Wild Animaul]] | ||
| 24 | | 24 | ||
|16 | |16 | ||
| One enemy | |||
| -- | | -- | ||
| | | First hit | ||
|Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total | |Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Hand of God]] | !bgcolor="#fa8072"|[[Hand of God]] | ||
| 20 | |||
| 24 | |||
| One enemy | |||
| -- | | -- | ||
| | | Yes | ||
| Up to 380~460 light damage to one enemy | | Up to 380~460 light damage to one enemy | ||
|- | |- | ||
|} | |} | ||
====Enlightenment==== | =====Enlightenment===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill points</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff"> | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Pep</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Benediction]] | !bgcolor="#fa8072"|[[Benediction]] | ||
| | | 4 | ||
| | |2 | ||
| | | One ally | ||
| -- | | -- | ||
| -- | | -- | ||
|Cures curses | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +10 | !bgcolor="#fa8072"|Maximum MP +10 | ||
| 6 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[M-Pathy]] | !bgcolor="#fa8072"|[[M-Pathy]] | ||
| 38 | | 6 | ||
| | |38 | ||
| One ally | |||
| -- | | -- | ||
| -- | | -- | ||
| Donates 38 MP | | Donates 38 MP | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Right as Rain]] | !bgcolor="#fa8072"|[[Right as Rain]] | ||
| 6 | |||
| 12 | | 12 | ||
| | | All allies | ||
| | | Yes | ||
| -- | | -- | ||
|Restores up to 52 HP to all allies for five turns | |Restores up to 52 HP to all allies for five turns | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Mending +5 | !bgcolor="#fa8072"|Magical Mending +5 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might +5 | !bgcolor="#fa8072"|Magical Might +5 | ||
| 10 | |||
|10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Strength +5 | !bgcolor="#fa8072"|Strength +5 | ||
| 10 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Caster Sugar]] | !bgcolor="#fa8072"|[[Caster Sugar]] | ||
| 16 | | 12 | ||
| | |16 | ||
| Self | |||
| -- | | -- | ||
| -- | | -- | ||
|Raises magical might and mending by 25% for 4~6 turns | |Raises magical might and mending by 25% for 4~6 turns | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Mending +10 | !bgcolor="#fa8072"|Magical Mending +10 | ||
| 13 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might +10 | !bgcolor="#fa8072"|Magical Might +10 | ||
| 13 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Agility +20 | !bgcolor="#fa8072"|Agility +20 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +30 | !bgcolor="#fa8072"|Maximum MP +30 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +30 | !bgcolor="#fa8072"|Maximum MP +30 | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Pep Chance +5% | !bgcolor="#fa8072"|Pep Chance +5% | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Pep-Up Power-Up | !bgcolor="#fa8072"|Pep-Up Power-Up | ||
| 16 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Agility +20 | !bgcolor="#fa8072"|Agility +20 | ||
| 20 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP +30 | !bgcolor="#fa8072"|Maximum MP +30 | ||
| 20 | |||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
| -- | | -- | ||
|N/A | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Clear Your Mind]] | !bgcolor="#fa8072"|[[Clear Your Mind]] | ||
| 10 | | 25 | ||
| | |10 | ||
| One enemy | |||
| -- | | -- | ||
| -- | | -- | ||
|Removes buffs | |Removes buffs | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Infinite Wisdom]] | !bgcolor="#fa8072"|[[Infinite Wisdom]] | ||
| 32 | | 25 | ||
| | |32 | ||
| Self | |||
| -- | | -- | ||
| -- | | -- | ||
|Raises magical might and mending by 50%, lasts 4~6 turns | |Raises magical might and mending by 50%, lasts 4~6 turns | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Kacrackle]] | !bgcolor="#fa8072"|[[Kacrackle]] | ||
| 36 | |||
|36 | |60 | ||
| | | All enemies | ||
| | | Yes | ||
| | |||
| -- | | -- | ||
|Up to 688~752 ice damage | |||
|- | |- | ||
!bgcolor="#fa8072"|[[Kazammle]] | !bgcolor="#fa8072"|[[Kazammle]] | ||
| 36 | |||
|36 | |42 | ||
| | | One enemy | ||
| | | Yes | ||
| | |||
| -- | | -- | ||
|Up to 525~585 darkness damage, high critical hit rate | |||
|- | |- | ||
|} | |} | ||
==={{DQR}}=== | |||
Rab is present as a player avatar and as the subject of several cards. | |||
==Trivia== | ==Trivia== | ||
| Line 752: | Line 769: | ||
Image:DQXI Rab render.png|3D render | Image:DQXI Rab render.png|3D render | ||
Image:DQXI Rab combat.jpg|Combat pose | Image:DQXI Rab combat.jpg|Combat pose | ||
File:Rab gadabout costume.png|"the gadabout" | |||
File:Rab the grandest master costume.png|"The grandest master" | |||
File:Rab king of the world tree costume.png|"The king of the world tree" | |||
File:Rab the sun god costume.png|"The sun god" | |||
File:Rab the sun king costume.png|"The sun king" | |||
File:Rab the sun lord costume.png|"The sun lord" | |||
</gallery></center> | </gallery></center> | ||
Revision as of 16:42, 18 January 2021
| Rab | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | ロウ |
| Romaji | Rō |
| Title | King of Dundrasil |
| Vocation | Sage |
| Race | Human |
| Age | 70's |
| Family | Hero (grandson) Elanor (daughter) Irwin (son-in-law) |
| Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō), also know by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive party chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his son and daughter-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Rab is the former king of Dundrasil, leaving the throne when King Irwin married his daughter Queen Elanore approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's Naughty stick, a "record" the exasperated woman doubts will be broken in her life time.
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of Heliodor as she lay exhausted in the forest surrounding the castle. Having accompanied her father, King Carnelian, to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world int he hopes of finding him.
Rab is first encountered by the party in Octagonia as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes Vince Vanquish for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the Yellow orb is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive.
The quiet ceremony is interrupted by the arrival of Hendrik and his soldiers arrive to arrest the Luminary, and the group temporarily disbands before reuniting to assemble the rest of the legendary orbs and ascend the rainbow bridge to Yggdrasil. When the Luminary takes the Sword of Light from the heart of the flying tree, the party is ambushed by King Carnelian, Hendrik, and Jasper. Defeated and moments from being killed, Veronica uses her magic to scatter her friends to the four corners of Erdrea and give them a chance to strike back against Mordegon.
Months later the Luminary, having temporarily lost his divine powers in a gamble by Queen Marina to keep his location hidden from Mordegon, finds Rab training at the zenith of the Angri-La mountain chain. He returned to the temple to begin his training all over again to prepare for a counterattack against Mordegon, and is found severely emaciated and in deep meditation--with an ogler's digest at his side. Overjoyed to see his grandson once more, the duo receive a special lesson from Grand Master Pang to learn the incredible Pearly Gates and Quadraslash skills. the two master their abilities and also discover the powerful Solar Flair pep combo attack, departing Angri-La to recover their remaining companions.
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus
| Attribute | Starting Stats | Maximum Stats |
| Level | 23 | 99 |
| HP | 164 | 570 |
| MP | 123 | 660 |
| Strength | 44 | 310 |
| Agility | 50 | 200 |
| Resilience | 27 | 210 |
| Magical Might | 92 | 525 |
| Magical Mending | 94 | 525 |
| Deftness | 49 | 230 |
| Charm | 40 | 170 |
| Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | |
| Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. | |
Spells
| Name | Level | MP | Target | Description |
| Zam | 23 | 6 | One enemy | NA |
|---|---|---|---|---|
| Dazzle | 23 | 3 | Enemy group | NA |
| Squelch | 23 | 2 | One ally | NA |
| Sap | 23 | 2 | One enemy | NA |
| Crack | 23 | 3 | One enemy | NA |
| Snooze | 23 | 3 | Enemy group | NA |
| Defuddle | 23 | 2 | One ally | NA |
| Insulate | 23 | 4 | One ally | NA |
| Divine Intervention | 23 | 4 | One enemy | NA |
| Deceleratle | 23 | 4 | Enemy group | NA |
| Kasap | 23 | 4 | Enemy group | NA |
| Crackle | 23 | 8 | Enemy group | NA |
| Dedazzle | 23 | 2 | One ally | NA |
| Bounce | 23 | 6 | One ally | NA |
| Midheal | 23 | 6 | One ally | NA |
| Zing | 23 | 12 | One ally | NA |
| Whack | 23 | 5 | One enemy | NA |
| Moreheal | 24 | 12 | One ally | NA |
| Drain Magic | 28 | 0 | One enemy | NA |
| Multiheal | 30 | 32 | All allies | NA |
| Kasnooze | 32 | 8 | Enemy group | NA |
| Zammle | 33 | 9 | One enemy | NA |
| Blunt | 34 | 6 | One enemy | NA |
| Insulatle | 40 | 12 | All allies | NA |
| Kacrack | 44 | 20 | All enemies | NA |
| Fullheal | 47 | 24 | One ally | NA |
| Thwack | 49 | 10 | All enemies | NA |
| Kazam | 52 | 18 | One enemy | NA |
| Kamikazee | 53 | 1 | All enemies | NA |
| Kazing | 54 | 24 | One ally | NA |
Event abilities
| Name | MP | Target | Description |
| Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
|---|
Character builder
Heavy Wands
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 25% chance to paralyze |
|---|---|---|---|---|---|---|
| MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle foes for 2~4 turns |
| Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally |
| Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
| Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
| Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
| Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
| Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with up to half HP restored |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
| Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
| Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Propeller Blade | 4 | 2 | One enemy | -- | Yes | Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
| Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss |
| Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
| Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage plus (level * 1.5 +10) |
| Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
| Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
| MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
| Wild Animaul | 24 | 16 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
| Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy |
Enlightenment
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
|---|---|---|---|---|---|---|
| Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
| M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
| Right as Rain | 6 | 12 | All allies | Yes | -- | Restores up to 52 HP to all allies for five turns |
| Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
| Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
| Strength +5 | 10 | -- | -- | -- | -- | N/A |
| Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns |
| Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
| Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
| Agility +20 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
| Agility +20 | 20 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
| Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
| Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
| Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage |
| Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage, high critical hit rate |
Dragon Quest Rivals
Rab is present as a player avatar and as the subject of several cards.
Trivia
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
Gallery
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3D render
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Combat pose
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"the gadabout"
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"The grandest master"
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"The king of the world tree"
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"The sun god"
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"The sun king"
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"The sun lord"