Ranger: Difference between revisions

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===Dragon Quest IX===
===Dragon Quest IX===
The [[Hero (Dragon Quest IX)|hero]] must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.
The [[Hero (Dragon Quest IX)|hero]] must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.
==Dragon Quest VI==
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|199
|-
|Strength
| -10%
|-
|Agility
| +20%
|-
|Defence
| -20%
|-
|Wisdom
| +10%
|-
|Max HP
| -10%
|-
|Max MP
| -30%
|}
===Abilities===
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|White Ranger
|[[Holy Protection]]
|
|Party
|Repels weaker enemies
|4
|-
|2
|Gold Ranger
|Toxic Breath
|
|All enemies
|Poisons and damages all enemies
|
|-
|3
|Red Ranger
|[[Safe Passage]]
|
|Party
|Protects against damaging floors
|2
|-
|4
|Green Ranger
|Quake
|
|???
|Attacks multiple enemies
|
|-
|5
|Black Ranger
|[[Dazzle]]
|
|Enemy group
|Dazzles enemies
|
|-
|6
|Power Ranger
|Defenses
|
|Party
|Parry
|
|-
|7
|Mega Ranger
|Flameorb
|
|One enemy
|Damages target
|
|-
|8
|King Ranger
|[[Reverse Cycle|Air Wall]]
|
|Self
|Reflects breath attacks
|
|}


==Dragon Quest VII==
==Dragon Quest VII==
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|Causes ~190 in fire damage
|Causes ~190 in fire damage
|10
|10
|}
==Dragon Quest IX==
The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn [[Axe]], [[Bow]], [[Boomerang]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is "Brownie Boost," which increases attack, defense, and applies [[Insulate]].
===Ruggedness===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
|-
|4||Soothe Sayer||Calms an enraged enemy
|-
|10||Natural Deftness +10||Permanently adds 10 to deftness
|-
|16||Mercy||Gives a weakened enemy a chance to escape
|-
|22||Natural Agility +20||Permanently adds 20 to agility
|-
|32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked
|-
|42||Natural Resilience +20||Permanently adds 20 to resilience
|-
|55||[[Mist Me]]||Summons fog that thwarts enemy attacks
|-
|68||Natural Deftness +30||Permanently adds 30 to deftness
|-
|82||Wolf Whistle||Summons two wolves to attack enemy
|-
|100||Natural Deftness +60||Permanently adds 60 to deftness
|}
===Spells===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Description
|-
|[[Safe Passage]]||3||2||Travel with impunity across harmful terrain.
|-
|[[Squelch]]||4||2||Cures a single ally of the effects of [[poison]].
|-
|[[Evac]]||7||3||Exit instantly from dungeons, caves, and towers.
|-
|[[Heal]]||10||2||Restores at least 30 HP to a single ally.
|-
|[[Insulate]]||12||4||Protects a party member from [[breath]]-based attacks.
|-
|[[Tingle]]||16||2||Cures all party members of the effects of [[paralysis]].
|-
|[[Cock-a-doodle-doo]]||18||2||Awakens any sleeping party members.
|-
|[[Midheal]]||22||4||Restores at least 75 HP to a single ally.
|-
|[[Zing]]||24||8||Resurrects a fallen ally, but sometimes fails.
|-
|[[Insulatle]]||26||8||Protects the whole party from breath-based attacks.
|-
|[[Moreheal]]||34||8||Restores at least 165 HP to a single ally.
|}
|}


==Trivia==
==Trivia==
The eighth tier name comes from the literary character [http://en.wikipedia.org/wiki/Faust Faust], who sells his soul for magic and power.
The eighth tier name in Dragon Quest VII comes from the literary character [http://en.wikipedia.org/wiki/Faust Faust], who sells his soul for magic and power.


{{DQVIClasses}}
{{DQVIClasses}}
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[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest IX classes]]
[[Category:Dragon Quest IX classes]]{{Wikia}}

Revision as of 13:00, 25 October 2010

File:Ranger.png

The Ranger is a character class in the Dragon Quest Series.

Description

The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Speed and Wisdom. In Dragon Quest VII, the Ranger is more leveled off in all stats. In each incarnation, the Ranger learns an assortment of battle skills.

Requirements

Dragon Quest VI

A character requires skills from the Merchant, Thief and Beastmaster sets to become a Ranger.

Dragon Quest VII

A character must master the Warrior and Mage classes to become a ranger.

Dragon Quest IX

The hero must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.

Dragon Quest VI

Stat Changes

Statistics Change
Battles to Master 199
Strength -10%
Agility +20%
Defence -20%
Wisdom +10%
Max HP -10%
Max MP -30%

Abilities

Level Title Learns Battles Needed Target Info MP
1 White Ranger Holy Protection Party Repels weaker enemies 4
2 Gold Ranger Toxic Breath All enemies Poisons and damages all enemies
3 Red Ranger Safe Passage Party Protects against damaging floors 2
4 Green Ranger Quake ??? Attacks multiple enemies
5 Black Ranger Dazzle Enemy group Dazzles enemies
6 Power Ranger Defenses Party Parry
7 Mega Ranger Flameorb One enemy Damages target
8 King Ranger Air Wall Self Reflects breath attacks

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 220
Strength +5 Percent
Agility -10 Percent
Guard -15 Percent
Intelligence Null
Appearance Null
Max HP -10 Percent
Max MP +10 Percent
Mastery Bonus +20 Bonus to MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Bouncer Bounce 1 Self Causes all spells to reflect back to the caster for a couple of turns 4
2 Wanderer Fire Slash 12 One Enemy Attack will cause fire damage 0
3 Scout Bolt Slash 24 One Enemy Attack will cause electric damage 0
4 Battler Twin Hits 50 One Ally Physical damage is doubled for a couple of turns 6
5 Enchanter Ice Slash 80 One Enemy Attack will cause ice damage 0
6 Blade Mage Disperse 130 One Enemy Removes one enemy from battle (Works like Expel) 8
7 Conqueror Fire Bolt 170 One Group Causes ~100HP in flame damage 10
8 Faust Blazemost 220 One Enemy Causes ~190 in fire damage 10

Dragon Quest IX

The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.


Ruggedness

Required points Name Effects
4 Soothe Sayer Calms an enraged enemy
10 Natural Deftness +10 Permanently adds 10 to deftness
16 Mercy Gives a weakened enemy a chance to escape
22 Natural Agility +20 Permanently adds 20 to agility
32 Vanish Hides party on field; reduces user's chance of being attacked
42 Natural Resilience +20 Permanently adds 20 to resilience
55 Mist Me Summons fog that thwarts enemy attacks
68 Natural Deftness +30 Permanently adds 30 to deftness
82 Wolf Whistle Summons two wolves to attack enemy
100 Natural Deftness +60 Permanently adds 60 to deftness

Spells

Name Level MP Description
Safe Passage 3 2 Travel with impunity across harmful terrain.
Squelch 4 2 Cures a single ally of the effects of poison.
Evac 7 3 Exit instantly from dungeons, caves, and towers.
Heal 10 2 Restores at least 30 HP to a single ally.
Insulate 12 4 Protects a party member from breath-based attacks.
Tingle 16 2 Cures all party members of the effects of paralysis.
Cock-a-doodle-doo 18 2 Awakens any sleeping party members.
Midheal 22 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Insulatle 26 8 Protects the whole party from breath-based attacks.
Moreheal 34 8 Restores at least 165 HP to a single ally.

Trivia

The eighth tier name in Dragon Quest VII comes from the literary character Faust, who sells his soul for magic and power.

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