Ranger: Difference between revisions
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[[File:DQIX Ranger Male.png|right|border|195px]][[File:DQIX Ranger Female.png|right|border|200px]] | [[File:DQIX Ranger Male.png|right|border|195px]][[File:DQIX Ranger Female.png|right|border|200px]] | ||
The '''Ranger''' is a | The '''Ranger''' is a recurring, nature-themed vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Stylistically, their designs draw inspiration from Mongolians and Native American plains tribes. | ||
==Description== | ==Description== | ||
The Ranger | The Ranger's statistics vary from game to game. In ''[[Dragon Quest VI]]'', the Ranger increases Agility and Wisdom and gives the party an increased chance to flee from battle at higher ranks, though it decreases several other attributes as well. In ''[[Dragon Quest IX]]'', the Ranger is most Deft of all vocations, and serves as a physically oriented jack-of-all-trades vocation by providing buffs, healing, and above-average damage output even from the back row. | ||
==Requirements== | ==Requirements== | ||
===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== | ||
A character requires | A character requires mastery of the [[Merchant]], [[Thief]] and [[Monster Master]] vocations to become a Ranger. | ||
===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger. | The Ranger vocation does not appear at all in the PSX version of Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger. | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
[[Hero (Dragon Quest IX)|The Hero]] must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked. | [[Hero (Dragon Quest IX)|The Hero]] must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the [[Heights of Lonelieness]], the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked. | ||
==[[Dragon Quest VI]]== | ==[[Dragon Quest VI]]== | ||
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| +20 Agility | | +20 Agility | ||
|} | |} | ||
* In the SFC and DS versions of 'VI', the Ranger's MP is reduced by 30% | * In the SFC and DS versions of 'VI', the Ranger's MP is '''reduced''' by 30% | ||
* Formula for fleeing battle, dependent on rank: 1 = 0/8, 2 = 0/8, 3 = 0/8, 4 = 2/8 (1/4), 5 = 2/8 (1/4), 6 = 4/8 (1/2), 7 = 4/8 (1/2), 8 = 4/8 (1/2), 9 = 7/8, 10 = 8/8 (100%) | * Formula for fleeing battle, dependent on rank: 1 = 0/8, 2 = 0/8, 3 = 0/8, 4 = 2/8 (1/4), 5 = 2/8 (1/4), 6 = 4/8 (1/2), 7 = 4/8 (1/2), 8 = 4/8 (1/2), 9 = 7/8, 10 = 8/8 (100%) | ||
===Abilities=== | ===Abilities=== | ||
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===Ruggedness=== | ===Ruggedness=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color:white;"|Accolade | |||
!style="background:#4682B4; color:white;"|Required points | !style="background:#4682B4; color:white;"|Required points | ||
!style="background:#4682B4; color: white;"|Name | !style="background:#4682B4; color: white;"|Name | ||
!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
|- | |- | ||
|4||[[Soothe Sayer]]||Calms an enraged enemy | |Backpacker||4||[[Soothe Sayer]]||Calms an enraged enemy | ||
|- | |- | ||
|10||Natural Deftness +10||Permanently adds 10 to deftness | |Happy Camper||10||Natural Deftness +10||Permanently adds 10 to deftness | ||
|- | |- | ||
|16||[[Mercy]]||Gives a weakened enemy a chance to escape | |Outdoorsman/woman||16||[[Mercy]]||Gives a weakened enemy a chance to escape | ||
|- | |- | ||
|22||Natural Agility +20||Permanently adds 20 to agility | |Forest Dweller||22||Natural Agility +20||Permanently adds 20 to agility | ||
|- | |- | ||
|32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked | |Wild Child||32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked | ||
|- | |- | ||
|42||Natural Resilience +20||Permanently adds 20 to resilience | |Survivalist||42||Natural Resilience +20||Permanently adds 20 to resilience | ||
|- | |- | ||
|55||[[Mist Me]]||Summons fog that thwarts enemy attacks | |Bushcraftsman/woman||55||[[Mist Me]]||Summons fog that thwarts enemy attacks | ||
|- | |- | ||
|68||Natural Deftness +30||Permanently adds 30 to deftness | |Talented tracker||68||Natural Deftness +30||Permanently adds 30 to deftness | ||
|- | |- | ||
|82||[[Wolf Whistle]]||Summons two wolves to attack enemy | |Pathfinder||82||[[Wolf Whistle]]||Summons two wolves to attack enemy | ||
|- | |- | ||
|100||Natural Deftness +60||Permanently adds 60 to deftness | |King/Queen of the Jungle||100||Natural Deftness +60||Permanently adds 60 to deftness | ||
|} | |} | ||
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|} | |} | ||
==Trivia== | |||
Due to their natural deftness and the alterations done to stealing mechanics, a Ranger will typically be better at robbing monsters than a Thief if no stat boosting items are equipped. | |||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQIXClasses}} | {{DQIXClasses}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest VI classes]] | [[Category:Dragon Quest VI classes]] | ||
[[Category:Dragon Quest IX classes]] | [[Category:Dragon Quest IX classes]] | ||