Ranger: Difference between revisions

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[[File:DQIX Ranger Male.png‎|right|border|195px]][[File:DQIX Ranger Female.png‎|right|border|200px]]
[[File:DQIX Ranger Male.png‎|right|border|195px]][[File:DQIX Ranger Female.png‎|right|border|200px]]
The '''Ranger''' is a character class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series.
The '''Ranger''' is a recurring, nature-themed vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Stylistically, their designs draw inspiration from Mongolians and Native American plains tribes.


==Description==
==Description==
The Ranger differs from game to game. In ''[[Dragon Quest VI]]'', the Ranger has good Agility and Wisdom, and gives the party an increased chance to run. In ''[[Dragon Quest IX]]'', the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills, and typically plays a supporting role in battle.
The Ranger's statistics vary from game to game. In ''[[Dragon Quest VI]]'', the Ranger increases Agility and Wisdom and gives the party an increased chance to flee from battle at higher ranks, though it decreases several other attributes as well. In ''[[Dragon Quest IX]]'', the Ranger is most Deft of all vocations, and serves as a physically oriented jack-of-all-trades vocation by providing buffs, healing, and above-average damage output even from the back row.


==Requirements==
==Requirements==
===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
A character requires skills from the [[Merchant]], [[Thief]] and [[Monster Master]] to become a Ranger.
A character requires mastery of the [[Merchant]], [[Thief]] and [[Monster Master]] vocations to become a Ranger.


===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger.
The Ranger vocation does not appear at all in the PSX version of Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger.


===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
[[Hero (Dragon Quest IX)|The Hero]] must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.
[[Hero (Dragon Quest IX)|The Hero]] must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the [[Heights of Lonelieness]], the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.


==[[Dragon Quest VI]]==
==[[Dragon Quest VI]]==
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| +20 Agility
| +20 Agility
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* In the SFC and DS versions of 'VI', the Ranger's MP is reduced by 30%
* In the SFC and DS versions of 'VI', the Ranger's MP is '''reduced''' by 30%
* Formula for fleeing battle, dependent on rank: 1 = 0/8, 2 = 0/8, 3 = 0/8, 4 = 2/8 (1/4), 5 = 2/8 (1/4), 6 = 4/8 (1/2), 7 = 4/8 (1/2), 8 = 4/8 (1/2), 9 = 7/8, 10 = 8/8 (100%)
* Formula for fleeing battle, dependent on rank: 1 = 0/8, 2 = 0/8, 3 = 0/8, 4 = 2/8 (1/4), 5 = 2/8 (1/4), 6 = 4/8 (1/2), 7 = 4/8 (1/2), 8 = 4/8 (1/2), 9 = 7/8, 10 = 8/8 (100%)
===Abilities===
===Abilities===
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===Ruggedness===
===Ruggedness===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|4||[[Soothe Sayer]]||Calms an enraged enemy
|Backpacker||4||[[Soothe Sayer]]||Calms an enraged enemy
|-
|-
|10||Natural Deftness +10||Permanently adds 10 to deftness
|Happy Camper||10||Natural Deftness +10||Permanently adds 10 to deftness
|-
|-
|16||[[Mercy]]||Gives a weakened enemy a chance to escape
|Outdoorsman/woman||16||[[Mercy]]||Gives a weakened enemy a chance to escape
|-
|-
|22||Natural Agility +20||Permanently adds 20 to agility
|Forest Dweller||22||Natural Agility +20||Permanently adds 20 to agility
|-
|-
|32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked
|Wild Child||32||[[Vanish]]||Hides party on field; reduces user's chance of being attacked
|-
|-
|42||Natural Resilience +20||Permanently adds 20 to resilience
|Survivalist||42||Natural Resilience +20||Permanently adds 20 to resilience
|-
|-
|55||[[Mist Me]]||Summons fog that thwarts enemy attacks
|Bushcraftsman/woman||55||[[Mist Me]]||Summons fog that thwarts enemy attacks
|-
|-
|68||Natural Deftness +30||Permanently adds 30 to deftness
|Talented tracker||68||Natural Deftness +30||Permanently adds 30 to deftness
|-
|-
|82||[[Wolf Whistle]]||Summons two wolves to attack enemy
|Pathfinder||82||[[Wolf Whistle]]||Summons two wolves to attack enemy
|-
|-
|100||Natural Deftness +60||Permanently adds 60 to deftness
|King/Queen of the Jungle||100||Natural Deftness +60||Permanently adds 60 to deftness
|}
|}


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==Trivia==
 
Due to their natural deftness and the alterations done to stealing mechanics, a Ranger will typically be better at robbing monsters than a Thief if no stat boosting items are equipped.
{{DQVIClasses}}
{{DQVIClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest IX classes]]{{Wikia}}
[[Category:Dragon Quest IX classes]]