Sage
The Sage is a character in the Dragon Quest series. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.
Requirements
Dragon Quest III
In order for a party member to become a Sage, that member must be level 20 and have the Book of Satori and take it to the Temple of Dharma. There, they may become a Sage. The Goof-off is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.
Dragon Quest VI
In order to become a Sage, the party member must first master the Mage and the Priest classes.
Dragon Quest VII
In order to become a sage in Dragon Quest VII, the party member must first master both the Cleric and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.
Dragon Quest III
| Dragon Quest III (GBC) | |
|---|---|
| Spell | Level Learned |
| Blaze | 1 |
| Heal | 1 |
| Expel | 2 |
| Upper | 4 |
| IceBolt | 5 |
| SpeedUp | 5 |
| Fireball | 7 |
| Surround | 7 |
| Sap | 8 |
| Increase | 9 |
| Outside | 9 |
| Sleep | 9 |
| Bang | 11 |
| Antidote | 11 |
| Return | 12 |
| SlowAll | 12 |
| Infernos | 12 |
| StopSpell | 13 |
| Firebane | 14 |
| Healmore | 14 |
| RobMagic | 15 |
| Numboff | 15 |
| Awaken | 16 |
| Blazemore | 17 |
| X-Ray | 18 |
| Defense | 18 |
| StepGuard | 19 |
| SnowStorm | 20 |
| Disperse | 20 |
| TwinHits | 21 |
| Beat | 22 |
| Boom | 23 |
| Bounce | 24 |
| Vivify | 24 |
| PassTime | 25 |
| Blizmost | 26 |
| Infermore | 26 |
| PanicAll | 27 |
| Defeat | 28 |
| Firebolt | 29 |
| Curseoff | 30 |
| HealAll | 30 |
| Blizzard | 32 |
| Barrier | 32 |
| Invisible | 33 |
| BeDragon | 34 |
| HealUs | 34 |
| Open | 35 |
| Blazemost | 36 |
| Transform | 37 |
| Explodet | 38 |
| Revive | 38 |
| Chance | 40 |
| Sacrifice | 41 |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 250 |
| Strength | -30 Percent |
| Agility | +5 Percent |
| Guard | -20 Percent |
| Intelligence | +20 Percent |
| Appearance | Null |
| Max HP | -20 Percent |
| Max MP | +20 Percent |
| Mastery Bonus | +20 Bonus to Intelligence |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Student | Defeat | 1 | One Group | Has a low chance of instantly killing one group of enemies | 7 |
| 2 | Counsel | Barrier | 15 | All Allies | Reduces the damage of fire and ice attacks | 3 |
| 3 | Arbiter | Blizzard | 38 | All Enemies | Causes ~100 in ice damage | 12 |
| 4 | Seer | Magic Wall | 65 | All Allies | Reduces the damage of magic attacks to all allies | 3 |
| 5 | Oracle | Heal Us | 110 | All Allies | Heals ~100HP to all allies | 10 |
| 6 | Wise One | Revive | 150 | One Ally | Revives one fallen ally with full HP | 15 |
| 7 | Elder | Summon | 200 | Self | Summons one of four deities to fight for the party | 20 |
| 8 | Prophet | Explodet | 250 | All Enemies | Causes ~140HP in explosion damage | 15 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Teen Idol | Life Dance | All Allies | Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive | 0 |
Dragon Quest IX
Abilities
Spells
- Zamm: Attacks a single enemy with the power of darkness
- Zammle: Smits a single enemy with the power of darkness
- Kazam: Smashes an enemy with the power of darkness
- Kazammle: Strikes the enemy with stygian lightning
- Divine Intervention: Weaken a group of enemies against attack spells.
- Midheal: Heals at least 75 HP
- Zing: Has a 50% (roughly) chance of reviving a KO'd ally
- Kazing: Has a 100% chance of reviving a KO'd ally