Shining Shot
Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of light-infused arrows at a group of enemies that ignores the enemy's defence.
| Shining Shot | |
|---|---|
| Japanese | シャイニングボウ |
| Rōmaji | Shainingubou |
| Type | Skill |
Appearances
Dragon Quest VIII
Shining Shot can be learned by allocating 82 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.
Dragon Quest IX
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
Dragon Quest X
Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
Dragon Quest XI
In this game, Shining Shot is an enemy-only skill that can be used by Crimson killing machines. It randomly deals light-element damage six times to the entire party.
Dragon Quest Tact
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
| Shining Shot | |||
| Role * | Type * | Element | MP cost |
| Attack | Physical | 63 | |
| Range | Additional effects | ||
| 3 |
None | ||
| Description | |||
| Deals Bang-type physical damage (37% potency) to 1 enemy 8 times | |||
| Naturally learnt by | |||
| Angelo | |||
Related skills
Gallery
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Rivals card