The Sage is a character in the Dragon Quest series. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.
In order for a party member to become a Sage, that member must be level 20 and have the Book of Satori and take it to the Temple of Dharma. There, they may become a Sage. The Goof-off is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.
In order to become a sage in Dragon Quest VII, the party member must first master both the Cleric and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.
Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive
The Sage vocation is late in the game after completing Quest 118. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerang, Bow, Wand, and Shield skills. Their Coup-de-Grace is "Spelly Breath," which recharges a portion of their MP.
Sages are essentially a hybrid class of Mages and Priests, having access to both powerful offensive spells and useful healing spells. This allows Sages to go on the offensive during monster battles and fall back into healing during boss fights. However, Sages can't deal the same level of damage Mages can, and can't heal as effectively as a Priest. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for another damage dealer or spellcaster to step in.