Status effect
Status effects are a recurring element of the Dragon Quest series.
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the inn or a visit to the church.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
A number of these effects can be wiped out by Disruptive Wave or with a perfect panacea, if available.
List of recurring status effects
Negative Status Ailments
| Image | Name | Effect | Appears In | Remains After Battle? |
|---|---|---|---|---|
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Confused | The character may attacks their fellow party members or themselves. They might also do nothing at all. | No | |
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Cursed | The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | Dragon Quest II | Yes |
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Dazzled | The character is much more likely to miss with physical attacks; dropping accuracy to 3⁄8. | No | |
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Dead | The character cannot act in any way until they are revived by a spell, item, or at the church. | Yes | |
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Envenomated | The character takes damage after each round of the battle. Reduces HP by 1⁄6 of maximum per turn in Dragon Quest V. Starting with Dragon Quest VI this was reduced to 1⁄8 of maximum. | Yes. The condition becomes Poisoned after battle ends. | |
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Fizzled | The character cannot cast spells until the the condition wears off, or the battle ends. | No | |
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Poisoned | The character takes damage while traveling on the field. Originally, from Dragon Quest to Dragon Quest IV it was dealt every four steps. In Dragon Quest V and Dragon Quest VI it was increased to eight steps. Since Dragon Quest VII it has been down to every single step. | Yes | |
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Sapped | The character's defence is decreased. | No | |
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Sleep | The character cannot act until awoken by an attack, or until a random number of turns have passed. | No | |
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Stunned | The character must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | No |
Positive Status Enhancements
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