| Dragon Quest monster
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| Baramonster
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 Art by Akira Toriyama
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| Japanese
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バラモスエビル
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| Romaji
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Baramosu Ebiru
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| First appearance
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Dragon Quest III
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| Old localisation
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BaraEvil
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Baramonster is a recurring monster in the Dragon Quest series that was first introduced in Dragon Quest III: The Seeds of Salvation.
Characteristics
The design of the baramonsters is merely a different colour scheme of Baramos. However, instead of using a cold color scheme, this monster is portrayed with a warm colour pallet. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.
Appearances
Baramonster (バラモスエビル Baramosu Ebiru) Bestiary Number: #142
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| Resistances
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| Additional information
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{{DQ3HD
Baramonster (バラモスエビル, ) Defeated Monster List number: #133
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| Attributes
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| Resistances
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| Additional information
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| Description
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These demonic doppelgangers resemble the brutal Baramos in more than just looks-they are nearly as powerful to boot! Monsters often confuse them with the Soul of Baramos
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Baramonster appears as an A-rank monster of the ??? family as part of the True Dragon Quest III alongside Hero Erdrick on his banner.
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| Image |
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| Attributes |
| Role |
Max level |
HP |
MP |
Move |
[[File:DQTact  MagicType.png|30px]]  Magic |
120 |
1,050 |
406 |
2 |
| Attack |
Defence |
Agility |
Wisdom |
Weight |
| 206 |
345 |
413 |
396 |
35 |
| Resistances |
Frizz |
Sizz |
Crack |
Woosh |
Bang |
| Normal |
Normal |
Very Weak |
Half Res |
Very Weak |
Zap |
Zam |
Snooze |
Poison |
Physical Lock |
| Normal |
Half Res |
Normal |
Super Weak |
Normal |
Spell Lock |
Martial Lock |
Breath Lock |
Hobble * |
Stun * |
| Half Res |
Normal |
Normal |
Normal |
Normal |
Dazzle |
Curse |
Paralysis |
Confusion |
Charm |
| Normal |
Super Weak |
Normal |
Immune |
Half Res |
| Skills |
| Basic skills |
Awakening skills |
Fuddle Shimmering Light* Evil Fire* |
Fuddle Body / Stats Up Woosh Res +25 / Stats Up Evil Fire Potency +5% / Stats Up Rare Buff: Rarely greatly raises DEF for 4 turns at action start. Zam Res +25 / Stats Up Evil Fire Potency +5% / Stats Up Confusion Success Rate +5% |
| Perks |
| Basic perks |
Max HP +20 WIS +10 Evil Fire Potency +2% |
| Leader perk |
Raises Frizz-type spell potency for allies, including itself, by 10% in a 5x5 square around it. |
| Awakening perk |
Fuddle Body: Occasionally confuses when attacked by physical or martial enemy attack. |
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Trivia
- Although they are common monsters in the first bonus dungeon of the remakes of Dragon Quest III, it is uncertain if they are pawns of Zoma or not.
Similar species
Gallery