Wind Guard

Revision as of 17:58, 5 February 2022 by dragon>Aphelion (Created page with "{{Spell Infobox |title = Wind Guard |image = |japanese = 風のまもり |romaji = {{tt|Kaze no mamori|Winds of protection}} |old = |type = Skill }} '''Wind Guard''' is a skill that appears exclusively in {{DQTact}}. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies. ==Details== Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used...")
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Wind Guard is a skill that appears exclusively in Dragon Quest Tact. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies.

Details edit

Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used on itself, and raises the DEF and Spell Res of all allies in a plus sign-shaped area of effect.

Wind Guard (風のまもり Kaze no mamori) 
Ability information
Wind Guard
Role * Type * Element MP cost
Support Martial   34
Range Additional effects
 
1-2 (+self)
            
     DEF Up     Spell Res Up
Description
Raises DEF and Spell Res of all allies in area of effect for 3 turns
Naturally learnt by
Low djinks

Related skills edit