Appearances edit

Dragon Quest Monsters: Joker edit

Cluboon is the third form the Incarnus takes, following Wulfspade and Hawkhart.

[[File:DQMJ Icon Incarni.png|link= Incarni family|20x20px|class=pixels]] Cluboon
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon Vulnerable to Fire, Healed by Earth, Sapproof
Additional information
Description A divine monkey who can command the element of earth.
Weapons Swords, Spears, Axes, Claws, Staves
Location Palaish Isle
Breeding chart Incarnus x Material family rank B or lower

Dragon Quest Monsters: Joker 2 edit

[[File:DQMJ2 Icon  ???.png|link= ??? family|14px|class=pixels]] Cluboon
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Giant Killer Cluboon Vulnerable to Zam, Immune to Sap
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Material family (Rank A or lower)

Dragon Quest Monsters: Joker 2 Professional edit

#414 - Cluboon
HP MP Experience Gold
820 400
Attack Defense Speed
Bestiary # 414
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Gallery edit