Grimland is a land mass in the overworld of Dragon Quest III: The Seeds of Salvation. It is located north of Persistence, and geographically corresponds to the country of Greenland. The only building on the entire landmass is a little house called the Hermitage[1].

Appearances edit

Dragon Quest III: The Seeds of Salvation edit

This isolated strip of permafrost is home to an old man who was given the Boatman's Bone by residents from the Pirates' Den a long while before the events of the game. Eventually, his island is visited by the Hero, to whom he informs an interest in the Mod Rod. The Hero exchanges the Staff and receives the bone in turn, with the hermit having a different appearance and slightly altered dialogue with each subsequent visit.

Treasures (remakes only) edit

Nearby monsters edit

Dragon Quest III HD-2D Remake edit

The topography of the green patch is now much more rocky, with blankets of snow spread thinly in a few sections. Beyond these aesthetic changes and being the home of a recruitable rampage, Grimland remains unaltered from the 2D versions.

Shops & services edit

  Item Shop 
Item Price Attributes
  Medicinal herb8Restores at least 30 HP to a single ally
  Magic water600Restores at least 15 MP to a single ally
  Zombiesbane12,800Attack +68
+130% damage to zombies
  War hammer12,100Attack +81
  Flame shield9,600Attack +56
-25% Fire damage
  Raging bull helm8,800Defence +40

Treasure edit

         
X1 x2 x1 x1 x1


Nearby monsters edit

   

Gallery edit

Reference edit

  1. Name given when Storeyteller is used in the Cell phone version