Skeleton swordsmen are six-armed skeletons that wield curved swords in each of their hands, having attached the extra arms from their fallen enemies to themselves. They wear purple armour, spiked skullcaps, boots, and gloves on each of their hands. In battle, they are able to cast Kasap to make their opponents more vulnerable before unleashing a flurry of slashing attacks.
Bony barbarians that requisitioned four arms from their fallen foes and attached them to their torso. They have sworn not to make any more bodily modifications...to themselves.
They start out with just one pair of arms, but augment themselves with the limbs of their enemies, until finally attaining their six-armed state.
A skeleton swordsman is faced in the boss battle with the headless honcho, along with a skelegon, a chasmonaut, and a vicious grim gryphon. In the 3DS version and the 2D mode of the Definitive Edition, four chasmonauts fight alongside the headless honcho instead.
Skeleton swordsman is a four-star monster of the Demon family, as the Zombie family did not exist in this game, and has a Weight of 3. It naturally learns Sap, IceSlash, and Paralyze.
Undead master fencers. They originally possessed the standard number of limbs, but they have plucked extra appendages from fallen foes to supplement their strength and now boast a solidly imposing six arms
Skeleton swordsman appears as an A-rank monster of the Undead family alongside the Bones of Baramos on its banner. As of the most recent update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.