The Wight Watchman is a recurring monster in the series, being first introduced in Dragon Quest VII. Its name is a play on the term "night watchman".

Characteristics edit

Wight watchmen are pale humanoids wearing ragged green clothing and orange hoods that carry sharp butcher knives hidden behind their backs and a lantern in their left hand. They have sunken yellow eyes with no scleras and broad faces. The watchmen attack without warning, leaping out at their enemies and slashing with their knives or throwing their lanterns like bombs. Despite their implied name, they do not take extra damage from attacks that do more damage to the Undead family such as Undead Undoer, likely because its original Japanese name did not mention any references to the undead.

Appearances edit

Dragon Quest VII edit

Wight watchmen (キラーストーカー Kirāsutōkā)
Bestiary No.
077
Recruit Rate
1128
Experience
42 (PSX)
63 (3DS)
Gold
10 (PSX)
15 (3DS)
HP
80
MP
0
Attack
75
Defence
62
Agility
48
Evasion
064
Spell(s)
None
Skill(s)
Throws lamp (125% damage)
Item(s) Dropped
Iron axe1128
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
0%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
50%
Poof resistance *
100%
Ban Dance resistance
0%
Dazzle resistance *
15%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
80%
Poison resistance *
0%
Snooze resistance *
50%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
0%
3DS version changes
None

Dragon Quest Monsters: Terry's Wonderland 3D edit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit

Related monsters edit

Gallery edit