The Wimp, also known as a Tinkerhell, is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a rare blue variant of the Imp.

Characteristics edit

Wimps are small demons with the appearance of mischievous children in teal-colored devil costumes with purple faces, gloves, and boots, carrying a pitchfork in their hands that is taller than them. It is a common complaint among players of IV that, when filling out their 'The Big Book of Beasts', they are often missing the Wimp, as it is hard to encounter and can only be found in Chapter 4. Completing the entire monster book awards the player 250,000 tokens for use in the casinos in Endor and Pioneer Town.

In the remake versions of IV, most of their body was colored blue and their faces have light skin. When the wimps reappeared in X after a 23 year absence, they regained their original color scheme.

Appearances edit

Dragon Quest IV: Chapters of the Chosen edit

Wimp (つかいま, Tsukaima )
Big Book of Beasts No. : #049
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
    20 3 15 28 20 17 12 132
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
25% 25% 25% 25% 25% 25% 0% 0% 100% 25% 25% 25% 0% 0% 0%
Additional information
Spells Skills Locations Dropped item
Heal Calls for backup
Flees
Weird Dance
Havre Léon (Chapter 4)
Gupta Gupha (Chapter 4)
Medicinal herb(1128)
Notable changes in the remakes None


Dragon Quest X edit

Dragon Quest Monsters: Super Light edit

Dragon Quest Tact edit

Wimp appears as an E-rank monster of the Demon family as part of the limited Mindini's Invincible in the World of Dreams!? event. It can be recruited from the Wimp stage of Expedition! World of Dreams! at any difficulty and can participate in Belleau & Cabot's Battle Road as a party member.

    Wimp (つかいま Tsukaima)
Image
 
Attributes
Role Max level HP MP Move
  Attack 95 326 145 2
Attack Defence Agility Wisdom Weight
170 143 208 207 10
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Super Weak Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Heal
Dark Sphere*
N/a
Max MP +5 / Stats Up
Woosh Res +25 / Stats Up
Dark Sphere Potency +5% / Stats Up
Zap Res +25 / Stats Up
Dark Sphere Potency +5% / Stats Up
Perks
Basic perks Dark Sphere Potency +2%
N/a
N/a
Leader perk N/a
Awakening perk Max MP +5: Raises max MP by 5.


Etymology edit

In the original Japanese, the wimp is known as a tsukaima (つかいま), which translates into familiar in English. A familiar, or familiar spirit, is a supernatural being from European folklore that does the bidding of a witch or wizard, often taking the form of a small animal or demon.

Gallery edit