Absorb Magic
Absorb Magic is a spell in the Dragon Quest Series. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
| Absorb Magic | |
|---|---|
| Japanese | マホキテ |
| Rōmaji | Mahokite |
| Type | Support |
| Older names | Absorb |
The recurring armor piece Glombolero sometimes duplicates this effect.
Appearances
Dragon Quest V
| Name | Level |
|---|---|
| Goodybag | 4 |
| King cureslime | 5 |
| Mudraker | 10 |
| Hero | 18 |
| Magic marionette | 18 |
| Prestidigitator | 24 |
| Pip fighter | 25 |
Dragon Quest VI
Absorb Magic is granted by the first rank of the Sage vocation.
Dragon Quest VII: Fragments of the Forgotten Past
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest X
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Dragon Quest Monsters
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.
Dragon Quest Monsters 2
TakeMagic now requires 94 intelligence to learn.