The Shell slime is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest III . It is a green variant of a Seaslime with a copper-colored conch shell that appears more commonly on land than at sea.
Appearances
Shell slime (スライムつむり Suraimu tsumuri )
Bestiary No.
#058
Level
19
Skill(s)
Call for help Flee
Fire resistance *
100%
Shell slime (スライムつむり Suraimu tsumuri )
Original (SFC)
Sprite
Bestiary No.
#092
Recruit Rate
N/a
Skill(s)
Call for back up (Healslime ) Defend Flee
Army resistance *
0%
Sprites
Notable Changes
None
Shell slime (スライムつむり Suraimu tsumuri )
Sprite
Bestiary no.
#066
In-game description
Supposedly, these slimes are self-conscious about their soft skin that they spontaneously sprouted shells to shield themselves from harm.
Skill(s)
Defend Flees
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
50%
Earth resistance *
-125%
Light resistance *
0%
Dark resistance *
0%
Stumble resistance *
0%
Beguile resistance *
0%
Elemental resistance *
0%
Vicious
Vicious shell slime (スライムつむり・強 Suraimu tsumuri・kyō )
Sprite
Bestiary no.
#257
In-game description
Shell slimes driven to dangerous extremes by the dark power of the Lord of Shadows.
Skill(s)
Defend
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
50%
Earth resistance *
-125%
Light resistance *
0%
Dark resistance *
0%
Stumble resistance *
0%
Beguile resistance *
0%
Elemental resistance *
0%
Snaily (スライムつむり Suraimu tsumuri )
Snaily (スライムつむり Suraimu tsumuri )
Shell slime appears as a D-rank monster of the Slime family. It can be recruited from Chapters 4-5, 11-3, 12-1, and 13-3 of the main storyline, as well as Chapter 1, Episode 3 and Chapter 2, Episode 1 of the Slime Fest at any difficulty. The shell slime can participate in the Battle Roads of the Slime knight , Bubble slime , and King bubble slime as a party member.
Shell slime (スライムつむり Suraimu tsumuri )
Stats
First
Second
Third
WIS +5 / Stats Up
Sizz Res +25 / Stats Up
Crack Potency +5% / Stats Up
Fourth
Fifth
Frizz Res +25 / Stats Up
Crack Potency +5% / Stats Up
First
Second
Third
Crack Potency +2%
N/a
N/a
First
WIS +5 : Raises WIS by 5.
Frizz Resistance *
Sizz Resistance *
Crack Resistance *
Woosh Resistance *
Half Res
Half Res
Normal
Very Weak
Bang Resistance *
Zap Resistance *
Zam Resistance *
Snooze Resistance
Normal
Very Weak
Normal
Super Weak
Poison Resistance
Physical Lock Resistance
Spell Lock Resistance
Martial Lock Resistance
Normal
Normal
Super Weak
Normal
Breath Lock Resistance
Hobble Resistance *
Stun Resistance *
Dazzle Resistance
Normal
Normal
Normal
Immune
Curse Resistance
Paralysis Resistance
Confusion Resistance
Charm Resistance
Half Res
Normal
Normal
Half Res
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