The Skipper is a monster that was introduced in Dragon Quest VIII.

Characteristics

The skipper is a peculiar creature that uses a large leather boot reinforced with spiked iron plates for both shelter and combat. In certain animations, its body is revealed to be a thin tendril hanging from the bottom of its furry head. It will usually first be encountered in the deepest recesses of the Waterfall Cave, and it's a decently powerful monster for that area.

Appearances

Dragon Quest VIII

Skipper (スキッパー, Sukippā )
Defeated Monster List No. : 015
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Material 21 5 12 10 20 17 22 116
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 15% 0% 0% 0% 0% 0% 0% 0% 100%
Additional information
Spells Skills Locations Dropped item
Deceleratle Flee Alexandria Region
Waterfall Cave
Medicinal herb164
Bunny tail1256
Description A hairy furball of a monster whose love for unwanted old boots manifests itself in much the same way as a hermit crab's love for discarded shells.
Notable changes in the remake

Dragon Quest Monsters: Joker

Skippers can pop out of holes in the ground in the shrine on Palaish Isle, similar to mischievous moles.


Skipper
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Undead E ? ? ? ? ? ?
Traits Skills Resistances
Critical Massacre Saboteur, Attack Boost {{{resistances}}}
Additional information
Description {{{description}}}
Weapons {{{weapons}}}
Location {{{location}}}
Breeding chart {{{breeding chart}}}

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan


Related Enemies

Gallery