Wind Guard

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Revision as of 17:58, 5 February 2022 by dragon>Aphelion (Created page with "{{Spell Infobox |title = Wind Guard |image = |japanese = 風のまもり |romaji = {{tt|Kaze no mamori|Winds of protection}} |old = |type = Skill }} '''Wind Guard''' is a skill that appears exclusively in {{DQTact}}. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies. ==Details== Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used...")
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Wind Guard is a skill that appears exclusively in Dragon Quest Tact. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies.

Details[edit | edit source]

Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used on itself, and raises the DEF and Spell Res of all allies in a plus sign-shaped area of effect.

Wind Guard (風のまもり Kaze no mamori)
Ability information
Wind Guard
Role * Type * Element MP cost
Support Martial 34
Range Additional effects

1-2 (+self)
          
     DEF Up     Spell Res Up
Description
Raises DEF and Spell Res of all allies in area of effect for 3 turns
Naturally learnt by
Low djinks

Related skills[edit | edit source]