Wind Sickles
Wind Sickles is a recurring ability in the Dragon Quest series. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.
| Wind Sickles | |
|---|---|
| Japanese | かまいたち |
| Rōmaji | Kama-itachi |
| Type | Skill |
| Older names | Wind Slash WindBeast |
Appearances
Dragon Quest IV
In remake versions of the game, Wind Sickles can be used exclusively by High djinks. It deals 67~90 damage to a single character.
Dragon Quest VI
Wind Sickles deals Woosh-element damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.
Dragon Quest VII
Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.
Dragon Quest VIII
Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by Cockateers, Dark turkeys, Foul anchors, Jumping jackals, Dhoulmagus in his first form, and Marcello.
Dragon Quest IX
This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.
Dragon Quest XI
Wind Sickles appears as an enemy-only skill that is used exclusively by Cyclown and its malicious variant.
Dragon Quest Monsters
Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into Vacuum when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It is naturally learned by the Durran, GiantMoth, LizardFly, NiteWhip, Pteranod and WingSlime.
Dragon Quest Monsters 2
The requirements to learn WindBeast are unchanged. It is naturally learned by the Aquadon, Emyu, Garudian, Genosidoh and MadGoose. It is no longer naturally learned by the LizardFly.
Dragon Quest Monsters: Joker 2
Wind Sickles can be learned from:
- Bird Brain (8 points)
- Dragon Lore (64 points)
- Stormsgate Citadel (6 points)
- Wind Blower (35 points)
- Wonder Construction (52 points)
Dragon Quest Tact
Wind Sickles is known naturally by Low djinks at level 1 and can be learned by Carnivine, Great sabrecub, Hawk man, and Spiked hare at level 16. It costs 7 MP to use and inflicts minor Woosh-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.
| Wind Sickles | |||
| Role * | Type * | Element | MP cost |
| Attack | Martial | 7 | |
| Range | Additional effects | ||
| Radius 1 |
None | ||
| Description | |||
| Deals minor Woosh-type martial damage to all enemies in area of effect | |||
| Naturally learnt by | |||
| Carnivine, Great sabrecub, Hawk man, Low djinks, Spiked hare | |||
Related skills
Etymology
In the original Japanese games, Wind Sickles is named after the kamaitachi, a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring Cyclown monster.