Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating that his intent to plunge the "world of light" into darkness and that the hero is a fool for assuming that he had won peace. This proclamation sends the king of Aliahan into a deep despair, forbidding the hero and company from speaking of Zoma.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years.
Zoma resides in his Citadel in Alefgard, where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by bright light and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the King Hydra along with the ghost and the skeleton of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him.
Upon being defeated by the hero (as well as Terry in DQM), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee darkness yet to come and that the hero will either be too old or dead and thus unable to vanquish said evil.
Remove his shield immediately with the Sphere of Light; without it, Zoma is immune to everything you can throw at him. On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions.
Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed.Woosh spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.
Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.
Zoma Defeated Monster List No. : 107
Model
Experience
Gold
1999
777g
Field Notes
A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks. Legends tell of how he plotted to rob the world of lifht, and plunge it into everlasting darkness.
Location(s)
City of Sorrows - Lair of the Lord of Darkness (awarded Erdrick’s orb)
Item(s) Dropped
None
Trivia
In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the SNES remake.