Paladin

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The Paladin is a character class in the Dragon Quest Series.

Description

The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Fighter skill sets. In Dragon Quest VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.

Dragon Quest VII

Stat Changes

Statistics Change
Strength +10 Percent
Agility +15 Percent
Guard Null
Intelligence +15 Percent
Appearance Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Page Scapegoat 1 Self User will intercept all attacks directed to one ally 0
2 Squire Vacuum 20 All Enemies Causes wind damage to all enemies 0
3 Knight Berserker 40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Infermost 80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader Magic Wall 120 One Ally Reduces magic damage to one ally 3
6 Templar Guardian 150 Self Intercepts all attacks to all allies 0
7 Holy Knight Farewell 180 Self All allies are healed but the caster is killed All
8 Martyr Multicut 240 One Group Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters 20


Dragon Quest IX

  • The Paladin is a vocation choice in Dragon Quest IX upon completing the "Taking Soul Control" quest given to you by Brunhild at the top of the Gleeban palace.
  • The Paladin can use Hammers, Wands, Spears, and Shields.