Paladin
The Paladin is a character class in the Dragon Quest Series.
Description
The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Fighter skill sets. In Dragon Quest VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.
Dragon Quest VI
Stat Changes
| Statistics | Change |
| Battles to Master | 259 |
| Strength | +15% |
| Agility | +15% |
| Wisdom | +15% |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Bronze Arm | Defend | One Ally | Shields another party member | ||
| 2 | Iron Arm | Vacuum Blade | ??? | Attacks multiple enemies | ||
| 3 | Steel Arm | Berserk | Self | Increases offense at cost of defense | ||
| 4 | Silver Arm | Kaswoosh | One group | Whirlwind damages a group of enemies | 8 | |
| 5 | Gold Arm | Magic Barrier | Party | Protects against magic | 3 | |
| 6 | Crystal Arm | Protect | Party | Shields all party members | ||
| 7 | Kings Arm | Kerplunk | Party | Sacrifices self to restore other party members | All | |
| 8 | Holy Arm | Grand Cross | ??? | Attacks multiple enemies | 20 |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 240 |
| Strength | +10 Percent |
| Agility | +15 Percent |
| Guard | Null |
| Intelligence | +15 Percent |
| Appearance | Null |
| Max HP | Null |
| Max MP | Null |
| Mastery Bonus | +20 Bonus to HP |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Page | Scapegoat | 1 | Self | User will intercept all attacks directed to one ally for one turn | 0 |
| 2 | Squire | Vacuum | 20 | All Enemies | Causes wind damage to all enemies. Its power grows as the user gains levels | 0 |
| 3 | Knight | Berserker | 40 | One Enemy | Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn | 0 |
| 4 | Zealot | Infermost | 80 | One Group | Causes ~150HP in wind damage to one group of enemies | 8 |
| 5 | Crusader | Magic Wall | 120 | All Allies | Reduces magic damage to all allies | 3 |
| 6 | Templar | Guardian | 150 | Self | Intercepts all attacks to all allies for one turn | 0 |
| 7 | Holy Knight | Farewell | 180 | Self | All allies are healed but the caster is killed | All |
| 8 | Martyr | Multicut | 240 | One Group | Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters | 20 |
Usefulness
The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.
In regards to evolution, the Paladin can combine the mastered Dragoon class to become a Godhand and have access to some of the best skills in the game.
Dragon Quest IX
The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup-de-Grace is "Knight's Watch," which prevents all damage and enrages all enemies.
Virtue
| Required points | Name | Effects |
|---|---|---|
| 4 | Pincusion | Defends and adds recoil damage to attacker |
| 10 | Natural Resilience +10 | Permanently adds 10 to resilience |
| 16 | H-Pathy | Transfers HP to party member |
| 22 | Natural Magical Mending +30 | Permanently adds 30 to magical mending |
| 32 | M-Pathy | Transfers MP to party member |
| 42 | Natural Resilience +30 | Permanently adds 30 to resilience |
| 55 | Selflessness | Shields any party member in critical condition |
| 68 | Natural Resilience +60 | Permanently adds 60 to resilience |
| 82 | Forbearance | Shields all party members |
| 100 | Natural Max HP +80 | Permanently adds 80 to max HP |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Buff | 2 | 3 | Raises the defence of a single party member. |
| Heal | 7 | 2 | Restores at least 30 HP to a single ally. |
| Spell Checker | 10 | 3 | |
| Midheal | 20 | 4 | Restores at least 75 HP to a single ally. |
| Kabuff | 26 | 6 | Raises the defence of all party members. |
| Magic Barrier | 28 | 6 | Protects the whole party from attack spells. |
| Kamikazee | 33 | 1 | |
| Kerplunk | 46 | All |