Overkilling machine

Characteristics

Lethal looking war-bots that are tooled to the teeth with over powering weapons that they wield on every available appendage. Built for destruction of intruders, their blue chassis hides a honed program that allows them to quickly swing their sword and mace one after the other, allowing them to attack twice in a single turn. They fire arrows far from their twisted metal tails, are also known to wildly fling their weapons around to dish out extra damage.

Appearances

Dragon Quest VI

Overkilling Machine
Original (SFC)
Sprite
 
Bestiary No.
126
Recruit Rate
164
Experience *
420
Gold
87
HP *
200
MP
0
Attack
162
Defence
185
Agility
94
Evasion
0%
Spell(s)
None
Skill(s)
Acts twice per turn
Attacks wildly with weapon (125% damage)
Shoots arrow (125% damage)
Slashes character (125% damage)
Location(s)
Item(s) dropped
Falcon blade1256
Frizz resistance *
60%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
60%
Crack resistance *
100%
Ice Breath resistance *
100%
Woosh resistance *
100%
Strike/Rock resistance *
25%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
15%
Army resistance *
25%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII: Fragments of the Forgotten Past 3DS

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters 2

Dragon Quest Monsters: Joker 2

This automated defense droid is a Rank S boss encountered in the Bemusoleum area. One can be synthesized by mixing four monsters: two killing machines and two balhibs.

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Heroes

Dragon Quest Heroes II

Related Monsters

Gallery