Murdaw (ムドー romanized as Mudou, Mudo in fan translations) appears as the primary antagonist in Dragon Quest VI. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.
Murdaw is one of the four Dread Fiends, and is the first you will encounter. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away.
Murdaw also plans far in advance and recognized that Alltrades Abbey would produce endless enemies for him if not sealed away. Defeating him allows access to the vocation system. Murdaw is fought three times, once in the upper world and twice below.
The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two prickly pranksters, and can summon more of them as well as harmours during the battle.
Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.
Other Appearances
Outside his main role in Dragon Quest VI, Murdaw also makes appearances in these titles.
Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.