The merman is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III.
It is a monstrous fish man that menaces seafaring adventurers.
Characteristics
Mermen are nightmarish twists on old sailor tales of beautiful women living in the depths of the ocean. Though just as sentient as humans are, mermen are ruthless savages who shred their sea-faring prey to bits with razor sharp claws. They has a tendency to make their opponents more vulnerable by casting Sap and/or Kasap.
Appearances
Merman (マーマン Māman) Bestiary Number: #066
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| Resistances
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| Additional information
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Merman (マーマン, Māman ) Defeated Monster List number: #050
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| Attributes
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| Resistances
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| Description
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Fishy freaks with strong scales and sharp claws that attack ships in schools despite never receiving a formal education
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Merman (マーマン, Māman ) Big Book of Beasts No. : #184
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| Spells
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Skills
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Locations
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Dropped item
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| Sap
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Claw swipe (125% damage)
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Ocean
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Iron Claw1⁄32
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| Notable changes in the remakes
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None
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Merman (マーマン, Māman ) Defeated Monster List No. : #247
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| Additional information
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| Spells
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Skills
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Locations
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Dropped item
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| Sap
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Rake with claws. (125% damage)
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Pickham Region
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Medicinal herb1⁄32 Scale armour1⁄64
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| Description
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A fearsome hunter of the sea. Uses magic to decrease a foe's defense before slashing at it with its razor-sharp tale.
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| Notable changes in the remake
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Merman (マーマン, Māman ) Defeated Monster List No. : #075
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Malicious merman (マーマン・邪, Māman・ja ) Defeated Monster List No. : #441
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| Additional information
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| Spells
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Skills
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Locations
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Dropped item
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| Kasap
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Sharp Claws (Attacks character twice.)
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The Inland Sea (third act)
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Pitch pearl1⁄16 Tortoise shell1⁄64
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| Description
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Merman who have morphed into a truly malevolent form under the malign influence of infinite evil.
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| Resistances
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| Frizz*
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Sizz*
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Fire Breath*
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Bang*
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Crack*
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Cool Breath*
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Woosh*
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Rock*
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Water*
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| Strong
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Strong
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Strong
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Strong
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None
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None
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Weak
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Weak
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Strong
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| Zap*
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Gigaslash
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Magic Burst
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Drain Magic *
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Whack*
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Kamikazee*
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Poison*
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Paralysis*
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Fuddle*
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| Weak
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None
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None
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Weak
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None
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Weak
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Strong
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Weak
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Weak
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| Snooze*
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Dazzle*
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Fizzle
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Ban Dance
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Gobstopper
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Stun*
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Sap*
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Decelerate*
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Curse
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| Strong
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None
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Weak
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Weak
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Strong
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Weak
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None
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Strong
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Weak
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Merman (マーマン, Māman ) Monsterpedia No.: #372
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| Resistances
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| Fire *
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Water *
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Explosion *
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Wind *
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Earth *
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Ice *
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Electricity *
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Light *
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Dark *
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Antimagic *
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75%
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0%
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50%
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0%
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25%
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-25%
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0%
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25%
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0%
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| Bedazzlement *
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Confusion *
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Debilitation *
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MP Absorption *
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Paralysis *
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Poison *
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Sleep *
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Stun *
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Instant Death *
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50%
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0%
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50%
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-25%
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25%
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25%
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25%
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0%
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| Additional information
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| Description
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These half-fish sea-dwellers often sojourn to the surface to test their strength against anyone they encounter. They've made many unwelcome visits to various fishing villages
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| Location
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This monster has no natural habitat
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| Synthesis
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| Breeding chart
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X
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| Notable fusions
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Merman appears as a C-rank monster of the Nature family as part of the limited The Second Adventure of Dai event. It can be recruited from the Dermline Island stage of In Search of the Strongest Sword at any difficulty and it can participate in Dark Armour Spear Hyunckel's Battle Road as a party member.
A merman makes an appearance at the beginning of the story, being one of the friendly monsters living in the waters off of Dermline Island. It assists Dai when he needs water transportation.
Briny brethren
Gallery