Mermaniac

Revision as of 02:22, 18 May 2022 by dragon>Vgmaster77 (Adding appearance entry from Dragon Quest Tact. Still waiting for png file for Mermaniac's Tact image)

The Mermaniac is a recurring monster that was introduced in Dragon Quest III. it resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of Dragon Quest V under the name of マーマンダイン and was inaccurately localized as the Merking.

Appearances

Dragon Quest III: The Seeds of Salvation

Mermaniac
Bestiary Number: #069
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
        21 60 12 263 51 76 50 32 0/64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
25% 70% 0% 0% 70% 0% 100% 25% 70% 25% 25% 25% 25% 0%
Additional information
Spells Skills Locations Item Drop
Crack
Midheal
None Ocean Leather hat1256

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Builders 2


Dragon Quest Tact

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

[[File:Tact Icon  
Nature.png|link= 
Nature family|30px]] [[File:DQTact Rank Icon  .png|24px]] Mermaniac (マーマンダイン Mamandein)
Image
Attributes
Role Max level HP MP Move
[[File:DQTact  
DebuffType.png|30px]]  
Debuff
100 679 162 2
Attack Defence Agility Wisdom Weight
148 205 213 229 25
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Normal Normal Normal Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Half Res Normal Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Super Weak Normal Normal Super Weak
  Dazzle   Curse   Paralysis   Confusion   Charm
Immune Normal Normal Normal Half Res
Skills
Basic skills Awakening skills
Crack
Glacier*
Splash*
Crack-type Spell Potency +5% / Stats Up
Frizz Res +25 / Stats Up
Splash Potency +5% / Stats Up
Zam Res +25 / Stats Up
Splash Potency +5% / Stats Up
Perks
Basic perks DEF +10
Splash Potency + 2%
n/a
Leader perk n/a
Awakening perk Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.


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