The Armful is a recurring monster in the Dragon Quest series first introduced in Dragon Quest III: The Seeds of Salvation. Having multiple extremities, it attacks several times per turn in each appearance.

Characteristics

Armfuls are skeletal warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armored than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original coloration, they had grey armor, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of III. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling burning breath from their maws. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.

Appearances

Dragon Quest III: The Seeds of Salvation

Armful (じごくのきし Jigoku no kishi)
Bestiary Number: #100
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
        34 130 0 1190 73 115 63 58 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
25% 25% 25% 25% 70% 0% 25% 25% 70% 100% 100% 70% 0% 25%
Additional information
Spells Skills Locations Item Drop
None Acts twice per turn
Burning Breath
Baramos' Lair
Maw of the Necrogond
Seed of agility1256


Dragon Quest XI: Echoes of an Elusive Age

Armful (じごくのきし, Jigoku no kishi )
Defeated Monster List No. : #330
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 554 11 1,299 235 196 183 146
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-110% 25% 0% 0% 0% 25% -150% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 100% 100% 25% 100% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 100% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
The Manglegrove - Whale Way Station (second act)
The Battleground (second act)
Baramos' Lair (3DS and Definitive Edition only)
Big bone18
Bandit mail1128
Description With their six arms each able to swing a sword, these terrors attack from all angles at once, making them fearsome foes to defend against.


Malicious armful (じごくのきし・邪, Jigoku no kishi・ja )
Defeated Monster List No. : #405
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Undead 676 22 1,897 159 248 338 186
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-110% 25% 0% 0% 0% 25% -150% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
75% 100% 100% 25% 100% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 100% 100% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
Robochop 2 (Pep power)
The Battleground (third act)
The Manglegrove - Whale Way Station (third act)
Big bone18
Bandit mail1128
Description Armfuls who have morphed into a truly malevolent form under the malign influence of infinite evil.


Dragon Quest Monsters: Super Light

Dragon Quest Tact

Armful appears as an A-rank member of the Undead family as part of the limited Dragon Quest III event and it stars in its own Battle Road. It can also participate in the Skelegon's Battle Road as a party member.

[[File:Tact Icon  
Undead.png|link= 
Undead family|30px]] [[File:DQTact Rank Icon  .png|24px]] Armful (じごくのきし Jigoku no kishi)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
AttackType.png|30px]]  
Attack
110 832 270 2
Attack Defence Agility Wisdom Weight
388 377 299 187 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Normal Normal Half Res Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Half Res Half Res Half Res Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Super Weak Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Burning Breath
Aeolian Slash*
Wild Slash*
Rare HP Regen / Stats Up
Zam Res +25 / Stats Up
Wild Slash Potency +5% / Stats Up
Woosh Res +25 / Stats Up
Wild Slash Potency +5%
Perks
Basic perks ATK +10
DEF +15
Wild Slash Potency +2%
Leader perk Raises physical potency of undead allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Rare HP Regen: Rarely heals HP at action start.


Similar species

Gallery