Axes of Evil is a recurring ability in the franchise. It hits a group of enemies with a vortex formed by a powerful swing.

Appearances

Dragon Quest VIII: Journey of the Cursed King

Yangus can use Axes of Evil as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck.

  • In the 3DS port, the skill now costs 2MP.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 88 skill points invested into Axe skill. It costs no mp to use, loses the wind element from VIII and damages an enemy group with the same calculations as a whip strikes ( 0.8, 0.7, 0.5, etc).

Dragon Quest XI: Echoes of an Elusive Age

Hendrik learns axes of evil as the final skill in his axe path, using 20 points to unlock it. It takes 16 MP to use, and hits all enemies for 220% damage with no reduction per slash.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below & Dragon Quest Heroes II

Yangus uses axes of evil as his Coup de Grâce, which he can use when in a state of super high tension.