Baramonster is a recurring monster in the Dragon Quest series that was first introduced in Dragon Quest III: The Seeds of Salvation.

Characteristics

The design of Baramonster is merely a different colour scheme of Baramos. However, instead of using a cold color scheme, this monster is portrayed with a warm colour scheme. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.

Appearances

These monster specimens are only encountered in the bonus dungeon, the Cloudsgate Citadel in remakes of the game.

Dragon Quest III: The Seeds of Salvation

Baramonster (バラモスエビル Baramosu Ebiru)
Bestiary Number: #142
Sprites Attributes
SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
    File:Baramonster III switch.png 63 900 255 7,300 150 260 140 110 0⁄64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 100% 100% 100% 100% 70% 100% 100% 100% 100% 100% 100% 0%
Additional information
Spells Skills Locations Item Drop
Kaboom
Kafrizzle
Acts twice per turn. (33%)
Freezing Blizzard
Cloudsgate Citadel
Ice Cave
Seed of magic1⁄256


Dragon Quest of the Stars

Dragon Quest Tact

Baramonster appears as an A-rank monster of the ??? family as part of the True Dragon Quest III alongside Hero Erdrick on his banner.

[[File:Tact Icon File:Tact Icon SpecialFamily.png
???.png|link=File:Tact Icon SpecialFamily.png
??? family|30px]] [[File:DQTact Rank Icon  .png|24px]] Baramonster (バラモスエビル Baramosu Ebiru)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
MagicType.png|30px]]  
Magic
120 1,050 406 2
Attack Defence Agility Wisdom Weight
206 345 413 396 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Normal Very Weak Half Res Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Half Res Normal Super Weak Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Normal Immune Half Res
Skills
Basic skills Awakening skills
Fuddle
Shimmering Light*
Evil Fire*
Fuddle Body / Stats Up
Woosh Res +25 / Stats Up
Evil Fire Potency +5% / Stats Up
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Zam Res +25 / Stats Up
Evil Fire Potency +5% / Stats Up
Confusion Success Rate +5%
Perks
Basic perks Max HP +20
WIS +10
Evil Fire Potency +2%
Leader perk Raises Frizz-type spell potency for allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Fuddle Body: Occasionally confuses when attacked by physical or martial enemy attack.


Trivia

  • Although they are common monsters in the first bonus dungeon of the remakes of Dragon Quest III, it is uncertain if they are pawns of Zoma or not.

Gallery

Similar species