Malevolamp

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Characteristics

These great grinning lamps loom ghoulishly defy gravity over the ground the battlefield. They have a shiny silver sheen to them, with ornate jewels adorning their metallic bodies and a twisted thorny handle on their sides. They spin and slip through the air when they attack, slicing foes with their steely hides.

They love to summon help from the hellish Hell Nino and Low djinks, calling them in to even the odds against adventurers.

Appearances

Dragon Quest VI

Malevolamp
Big Book of Beasts No. : 045
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 44 0 88 33 51 98 47 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 60% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 50% 100% 50% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Summon Hell nino
Wastes turn being confused
Flee
Seed of resilience1256
Notable changes in the remakes None


Dragon Quest VII

#236 - BudooLamp
File:Malevolamp DQVII PSX.gif
HP MP Experience Gold
530 380 210
Attack Defense Speed
190 135 165
Dropped Item INTSeed
Locations Bonus Dungeon 1
Skills Retaliate
Call for Help (Budoo)
Spells TwinHits
Family Material
Capture Rate Hard
Bestiary # 236
Game Dragon Quest VII
Console PSX

Dragon Quest Monsters: Joker 2

The malevolamp is a Rank C material monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing the conklave group and a king kelp.

Dragon Quest Monsters: Joker 2 Professional

Related Enemies