Marrow escapee is a recurring monster in the series that was introduced in Dragon Quest VI.

Characteristics

Marrow escapees are reanimated shambling skeletons that appear to have been prisoners in their lifetime, as they still have a ball-and-chain shackle around their right legs and their clothes are rotting right off their bones. In battle they'll swing these massive metal balls to sweep enemies right off their feet, sometimes even tripping two in a row. They use the giant bones they carry as clubs to conk and crush opponents. They also possess the freaky ability to freeze foes out of using their spells with the Fizzle spell.

Appearances

Dragon Quest VI

Marrow escapee
Big Book of Beasts No. : 130
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
  ? 184 8 339 32 167 80 86 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 100% 100% 60% 0% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
25% 100% 15% 50% 100% 100% 15% 100% 50% 50% 100%
Additional information
Spells Skills Locations Dropped item
Fizzle Acts twice per turn
Leg Sweep
Tortoise shell164
Notable changes in the remakes None

Dragon Quest X

Dragon Quest Monsters

BoneSlave
HP MP Experience Gold
2/5 2/5
Attack Defense Speed
3/5 3/5 2/5
Locations Gate of Peace
Spells Bang, BoltSlash, BirdBlow
Family Zombie
Game Dragon Warrior Monsters
Console GBC
Description Resurrected as a zombie to serve hard labor

Boneslaves can be bred with a combination of two Horks.

Related monsters

Gallery