Meathead (ちからじまん, chikarajiman?, lit. translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
                
  • Strength bonus highest, 11+ (4⁄9)
  • Resilience bonus highest, ≤5, strength bonus second (5⁄13)
  • Strength bonus highest, 7–10 (1⁄3)
                
  • Resilience bonus highest, ≤5, strength bonus second (5⁄13)
  • Strength bonus highest, 11+ (1⁄3)
  • Strength bonus highest, 7–10 (1⁄4)
                
  • Strength bonus highest, 11+ (4⁄7)
  • Strength bonus highest, 7–10 (3⁄10)
                
  • Strength bonus highest, 11+ (2⁄5)
  • Strength bonus highest, 7–10 (3⁄10)
                
  • Resilience bonus highest, ≤5, strength bonus second (5⁄13)
  • Strength bonus highest, 11+ (6⁄17)
                
  • Resilience bonus highest, ≤5, strength bonus second (5⁄13)
  • Strength bonus highest, 11+ (6⁄23)
                
  • Strength bonus highest, 11+ (6⁄17)
                
  • Strength bonus highest, 11+ (6⁄23)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.