Appearances

Dragon Quest Monsters: Joker

Cluboon is the third form the Incarnus takes, following Wulfspade and Hawkhart.

Cluboon
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon Vulnerable to Fire, Healed by Earth, Sapproof
Additional information
Description A divine monkey who can command the element of earth.
Weapons Swords, Spears, Axes, Claws, Staves
Location Palaish Isle
Breeding chart Incarnus x Material family rank B or lower

Dragon Quest Monsters: Joker 2

Cluboon
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
 ??? ??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Giant Killer Cluboon Vulnerable to Zam, Immune to Sap
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Material family (Rank A or lower)

Dragon Quest Monsters: Joker 2 Professional

#414 - Cluboon
HP MP Experience Gold
820 400
Attack Defense Speed
Bestiary # 414
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Gallery