Demonic knight

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The Demonic knight is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a powerful variant of Harmour clad in a golden suit of armour and wielding a golden polearm.

Characteristics

The demonic knight has the same basic appearance as the harmour, being a full suit of golden armour with a tall pair of horns on its helmet and sharp spikes on its pauldrons. In its right hand, the knight carries a shield embossed with the design of a skull and a tall poleaxe in its left hand.

In Dragon Quest Tact, the demonic knight acts like a quite literal "knight in shining armour", contrary to his name. He goes on quests to defend and aid the weak, acts in a selfless demeanour, speaks in an old-fashioned manner.

Appearances

Dragon Quest X

A trio of demonic knights are faced as bosses during Quest #214: Heir of the Sword. They are able to use Flame Slash and Gust Slash, perform desperate attacks, and can protect themselves against critical hits themselves with Desperate Measures.

Dragon Quest Tact

Demonic knight appears as an A-rank monster of the Inorganic family during the second part of the Version 4.0 Update Festival Eve's limited "Mindini's Boogie-Woogie Rescue Mission" event. He will join the party in Chapter 2, Episode 1 of the event quests and it can be fully awakened by repeating the quest at any difficulty. The demonic knight stars in his own Battle Road.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Demonic knight (魔人兵士 Majin heishi)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
120 1,205 336 2
Attack Defence Agility Wisdom Weight
482 328 432 120 35
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Normal Very Weak Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Half Res Super Weak Super Weak Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Immune Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Normal Normal
Skills
Basic skills Awakening skills
Defence
Sunderbolt Slash*
Storm Blast*
Golden Assault / Stats Up
Bang Res +25 / Stats Up
Storm Blast Potency +5% / Stats Up
Muster Strength Stance: Triggers Muster Strength when attacked by physical enemy attack up to 3 times per battle.
Zam Res +25 / Stats Up
Storm Blast Potency +5% / Stats Up
Defence Stance: Triggers Defence when attacked by physical enemy attack up to 3 times per battle.
Perks
Basic perks ATK +10
Max HP +20
Storm Blast Potency +2%
Leader perk Raises Woosh-type physical potency of allies, including himself, by 10% in a 5x5 square around him.
Awakening perk Golden Assault: Raises Move and ATK for three turns, greatly raises DEF for three turns at battle start.


Gallery