Darkonium slime

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The Darkonium slime is a recurring monster in the Dragon Quest series. It is a red variant of the Gem slime, apparently made of Darkonium.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past

Darkonium slime (スライムマデュラ, Slime Madeyura )
Big Book of Beasts No.: DLC #005 (3DS remake exclusive)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
840 48 5,820 225 400 400 403 164 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Multiheal Big Banga
Tramples the party (50% damage to entire party)
Kooky Keep Thinking cap164

In the 3DS version, the darkonium slime appears as the boss of the Kooky Keep DLC Tablet. In the place of its familiar particle ray, it will use the devastating Big Banga ability against the party, wiping out parties of unprepared adventurers. Thankfully, the damage can be reduced with the help of Insulatle and the slime's low MP pool means it will only be able to use it once.

Dragon Quest IX: Sentinels of the Starry Skies

Darkonium slime (スライムマデュラ, Slime Madeyura)
Defeated Monster List No. : #220
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Slime 420 48 5,880 150 400 500 403
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
100% 100% 100% 100% 100% 100% 100% 0% 100% 100% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
100% 100% 100% 100% 100% 100% 100% 100% 100% 95%
Additional information
Spells Skills Locations Dropped items
Multiheal Particle ray (75~114 light damage to entire party)
Squishes the party under its great weight (59~72 damage to entire party)
Grotto (Ruins, rank 7-9, Ice, rank 9) Slimedrop132
Thinking cap1128
Description There's not a single spell that can scratch these superslimes, who crush the competition with a powerful particle ray.

They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls.


Darkonium slimes make their first appearance in the main series, being found exclusively in high-level ruins or ice treasure maps. They are impervious to all spells and status ailments, and dodge attacks often. They are very vulnerable to Falcon Slash and basic attacks from the Falcon Blade and Über Falcon Blade because they hardly ever dodge these strikes. They can attack normally, hit all party members by squishing them or hitting them with their particle beam, and can cast Multiheal.

It should be noted that Darkonium slimes are not treated as Gem/Metal slimes when resolving physical attacks, so using Metal Slash is unnecessary, despite their resemblance to Gem slimes and Platinum king jewels.

Dragon Quest Monsters: Joker

[[File:DQMJ Icon Slime.png|link=Slime family|20x20px|class=pixels]] Darkonium slime
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S ? ? ? ? ? ?
Traits Skills Resistances
Metal Body, Escape Artist Fire II Practically Invincible
Additional information
Description Although made of darkonium, they won't get a scout into the finals of the challenge.
Weapons Spears, Axes, Claws, Staves
Location -
Breeding chart Beshemoth slime x Beshemoth slime x King cureslime x Metal king slime


Dragon Quest Monsters: Joker 2

[[File:DQMJ2 Icon Slime.png|link=Slime family|14px|class=pixels]] Darkonium slime
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S M ? ? ? ? ? ?
Traits Skills Resistances
Metal Body, Last Word, Hit Squad, Big Hitter Fire Immune to Frizz, Bang, Woosh, Crack, Zap, Zam, Sizz, Donk, Abiliterator, Blade Blunter, Fire Breath, Cold Breath, Whack, Poison, Drain Magic, Gobstopper, Ban Dance, Confusion, Inaction, Paralysis, Sleep, Decelerate, Dim, and Magic Frailty
Additional information
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Beshemoth slime x Beshemoth slime x King cureslime x Metal king slime

Dragon Quest Monsters: Joker 3

The Darkonium slime is a resilient two-slot Rank A monster. It is synthesized through the combination of a Slimecicle and a Coal slime. In this game, it has the metal body trait, necessitating the use of anti-metal monster tactics.

Dragon Quest Heroes: Rocket Slime

One of the Slimes that can be rescued, Flan Spinel, appears to be a Darkonium slime.

Dragon Quest Tact

Darkonium Slime appears as a S-rank monster of the Slime family, appearing on its own banner alongside Toxic zombie. It can be faced as a boss in Chapter 6, Episode 9 in Part 4 of the main storyline.

Darkonium Slime (スライムマデュラ Suraimu madeyura)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 803 557 2
Attack Defence Agility Wisdom Weight
223 750 448 218 50
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Half Res Half Res Half Res Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Half Res Half Res Half Res Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Half Res Half Res Half Res Half Res
Dazzle Curse Paralysis Confusion Charm
Half Res Half Res Half Res Half Res Super Weak
Skills
Basic skills Awakening skills
Super Charge
Darkonium Light*
Darkonium Ray*
High Minded / Stats Up
All Element Res +5 / Stats Up
Crimson Brilliance: When attacked by enemy: Heals 10% of the user's max HP. / Darkonium Ray Potency +5% / Stats Up
All Element Res +5 / Stats Up
Max HP +100 / Darkonium Ray Potency +5% / Stats Up
Perks
Basic perks AGL +20
DEF +20
Hard Metal Body: Reduces damage by 45% and raises ability MP cost by 30%.
Darkonium Ray Potency +2%
Leader perk Raises martial potency of slime allies, including itself, by 20% in a 5x5 square around it.
Awakening perk High Minded: Action start on odd turns until turn 10: Raises AGL, and martial potency/recovery for 3 turns.


Gallery