Killing machine light

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The Killing machine light is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest Monsters: Super Light, it is a weaker, but more agile variant of the normal Killing machine.

Characteristics[edit | edit source]

These versions of the Killing machine are practically identical to their stronger version, being quadrupedal, one-eyed robots armed with a cutlass in their right hand and a crossbow in their left, as well as a quiver with arrows strapped to their back. They have a teal and purple color scheme and their swords are actually shorter than those of their stronger variants. It often specializes in utilizing different elemental-powered attacks in battle compared to its robotic palette swaps.

Appearances[edit | edit source]

Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest Tact[edit | edit source]

Kiling machine light appears as a D-rank monster of the Inorganic family. It can be recruited from Chapters 7-8, 9-4, 13-2, 14-8, and 15-1 of the main storyline and it can participate in the Dancing flame and Baalzack's Battle Roads as a party member.

Killing machine light (キラーマシンライト Kirā mashin raito)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 100 517 185 2
Attack Defence Agility Wisdom Weight
291 255 197 110 15
Resistances
Frizz Sizz Crack Woosh Bang
Normal Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Half Res Half Res Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Super Weak Normal
Skills
Basic skills Awakening skills
Flame Slash
Sizzling Slash*
N/a
ATK +5 / Stats Up
Zam Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Woosh Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Perks
Basic perks Sizzling Slash Potency +2%
N/a
N/a
Leader perk N/a
Awakening perk ATK +5: Raises ATK by 5.


Gallery[edit | edit source]