Jumping jackal

From Dragon Quest Wiki
Jump to navigation Jump to search

The jumping jackal is a recurring monster in the Dragon Quest series first introduced in Dragon Quest VI: Realms of Revelation.

Characteristics

Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.

Appearances

Dragon Quest VI: Realms of Revelation

Jumping jackal (かくとうパンサー, Kakutō pansā )
Big Book of Beasts No. : #098
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 168 0 192 93 147 78 92 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
25% 500% 50% 100% 50% 50% 100% 500% 500% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Slashes with claws (125% damage)
Thin Air
Well south of Alltrades Abbey
The Spiegelspire
Wayfarer's Pass
Castle Graceskull region
Iron claw164
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

Jumping jackal (かくとうパンサー, Kakutō pansā )
Defeated Monster List No. : #109
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Beast 111 0 103 32 121 88 68 132
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 50% 50% 15% 50% 100% 50% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Slash violently with claws (125% damage)
Wind Sickles
Baccarat Region
East Argonia
Unnamed Isle west of Pickham
Magic beast hide132
Assassin's dagger1256
Description Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
Notable changes in the remake


Dragon Quest XI: Echoes of an Elusive Age

Fearsome fighters who spend their days seeking out opponents to obliterate. Their sole pleasure in life comes from conquering anyone stupid enough to stand against them.

Dragon Quest Monsters: Joker

Jumping jackal
Dragon Quest Monsters: Joker
Sprite Attributes
Familiy Rank Traits Skills Resistances
Beast D Able Ambusher Speedster Dazzleproof
Additional information
Description Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Great sabrecub x Chainine

Dragon Quest Monsters: Joker 2

Jumping jackal
Dragon Quest Monsters: Joker 2
Sprite Attributes
Familiy Rank Size Traits Skills
Beast C S Hit Squad, Able Ambusher Speedster
Resistances
Immune to Abiliterator and Dazzle
Additional information
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Merman x Slime stack or Dancing flame

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: The Dark Prince

Jumping jackal (かくとうパンサー, Kakutō pansā )
Bestiary number: #229
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Familiy Rank Max HP Max MP Max Attack Max Defence Max Agility Max Evasion
E 1,350 310 630 440 590 ?
Talents Traits Large-size exclusive traits Dropped items
Martial Maven (lv. 1)
Drain Dodger (lv. 20)
Agility Booster I (lv. 40)
Attacking Impulse (lv. 1)
Ace Evader (lv. 20)
Critical Triumph (lv. 40)
Tactical Genius (lv. 1)
Insta-Accel (lv. 1)
Dodge Denier (lv. 60)
Rarified steak (Common)
Aerofoil belt (Rare)
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
50% 0% 25% 50% 25% -25% 0% 25% 0% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
25% -25% 0% 0% 25% 25% 50% 50% 0%
Additional information
Description These beastmen's blades blitz any and all who blunder into their path, but perhaps their greatest skill is evenly slicing whole loaves of bread
Location Circle of Fortitude - Upper Echelon ()
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Rivals

Dragon Quest Tact

Jumping jackal appears as a C-rank monster of the Beast family. It can be recruited from Chapter 1, Episode 3: The Visitor of Part 3 of the main storyline. The jumping jackal can participate in the Blindfolded hammerhood's Battle Road as a party member.

Jumping jackal (かくとうパンサー Kakutō pansā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 105 696 190 2
Attack Defence Agility Wisdom Weight
312 247 278 123 20
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Normal Half Res Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Super Weak Normal Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Rend
Thin Air*
N/a
Martial Potency +5% / Stats Up
Crack Res +25 / Stats Up
Thin Air Potency +5% / Stats Up
Bang Res +25 / Stats Up
Thin Air Potency +5% / Stats Up
Perks
Basic perks ATK +3
Thin Air Potency +2%
N/a
Leader perk N/a
Awakening perk Martial Potency +5%: Raises martial ability potency by 5%.


Gallery