Trauminator

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The Trauminator is a recurring boss monster in the Dragon Quest series. It is a huge mechanical robot that is bent on exterminating everything that moves.

It is a boss in Dragon Quest IX: Sentinels of the Starry Skies at the end of low - medium level treasure map Grottos.

Characteristics[edit | edit source]

The Trauminator is one of the largest robots in the series. Its metal is a pale blue with some brown metal making up its four arms. It also has four legs with teal feet. It wields two giant cleavers and two crossbows.

Appearances[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

#286 - Trauminator
HP MP Experience Gold
4000 255 25500 1252
Attack Defense Speed
264 354 148
Dropped Item Pro's axe (5%)
Hero's boots (2%)
Handrills (steal)
Locations  
Skills Arrows, Laser beam
Spells Gigaslash
Family Machine
Capture Rate  
Bestiary # 286
Game  
Console  
Japanese Name  
Romanized Jap.  
Description Senses the life force of flesh-and-blood beings, and can't stop killing until every trace is erased from its environs.
This mad mechanical murder machine is thought to have existed since the very dawn of time itself.
Additional Attributes
Fire Ice Wind Earth Light Dark
100 100 100 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
150 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 0 50
Blunt Sap Decelerate
15 25 50

Defeating the Trauminator without equipping gear is the objective of Quest #158.

Dragon Quest X [edit | edit source]

Dragon Quest Monsters: Joker 2[edit | edit source]

Trauminator
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material X M ? ? ? ? ? ?
Traits Skills Resistances
Double Trouble, Big Hitter, Bangmeister, Crafty Inactivist Darklight Slashes Vulnerable to Sag, Immune to Zap, Blade Blunter, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
Additional information
Weapons Swords, Axes, Spears, Hammers, Staves
Location Dark World
Breeding chart Overkilling machine x Ruin

Dragon Quest Monsters: The Dark Prince[edit | edit source]

The Trauminator (Sキラーマシン, S kirā mashin )
Monsterpedia No.: #348
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
A 1,107 324 522 639 531 513
Talents Traits Large-size exclusive traits Dropped items
Multidisciplinarian (lv. 1) Tactical Trooper (lv. 1)
Zapmeister (lv. 20)
Attacking Impulse (lv. 40)
Ultra Crafty Banger (lv. 1)
Dragonsbane (lv. 1)
Strong Starter (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 0% -25% 0% 50% 50% 75% 0% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 25% 0% 50% -25% 25% 25%
Additional information
Description A weapon of murderous mayhem fuelled by the blood of its victims that has been in operation since time immemorial. Who knows when its reign of terror will finally end?
Location This monster has no natural habitat
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Tact[edit | edit source]

Trauminator appears as an S-rank member of the Inorganic family as part of the limited The Ultimate Automaton Has Been Born! Battle the Mindini Hunter! event on its own banner alongside Slick slime. It can participate in the Mindini hunter's Battle Road as a party member.

Trauminator (Sキラーマシン S kirā mashin)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 1290 403 3
Attack Defence Agility Wisdom Weight
565 406 433 131 50
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Half Res Normal Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Immune Normal Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Super Weak Normal Normal
Skills
Basic skills Awakening skills
Gear Shift
Dual Burst*
Dark Cross Break*
Terminate / Stats Up
Sizz Res +25 / Stats Up
Super Boost: Action start on odd turns until turn 5: Raises ATK for inorganics in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns). / Dark Cross Break Potency +5% / Stats Up
Zap Res +25 / Stats Up
Physical Critical Hit Rate +10% / Dark Cross Break Potency +5% / Stats Up
Perks
Basic perks Max HP +30
ATK+15
Instant Counter: Battle start: Grants a barrier that reflects physical attacks for 3 turns.
Dark Cross Break Potency +2%
Leader perk Raises physical potency of all inorganic allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Terminate: Battle start: Greatly raises ATK and AGL for 3 turns.


Related Enemies[edit | edit source]