Luck

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Luck dictates the frequency that a character can avoid debuffs and status ailments cast by monsters. Any character can consume a seed of luck to increase this attribute.

Dragon Quest III: The Seeds of Salvation[edit | edit source]

In all versions of III, Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as Probability(P) = (384 - LUCK) * MOD / 65536.

MOD Staus ailments
160 Dazzle, Deceleratle
128 Sap, Kasap, Kamikazee (locked)
96 Snooze, Fizzle
64 Fuddle
32 Whack, Thwack

Dragon Quest III HD-2D Remake[edit | edit source]

The Luck stat's calculation for evading status ailments has been changed to ( ( 1 + ( Luck stat - hidden benchmark ) / hidden benchmark ) X 100 ) / 100. Once the adjusted Luck stat value is determined it is measured against the hidden benchmark. If it is 80% or less of the hidden benchmark then the adjusted value is multiplied by 0.8, and if it is 120% or higher then the adjusted value is multiplied by 1.2.

For example, if a Hero at level 90 has 800 Luck then the calculation is ( ( 1+ ( 800 - 310) / 310 ) X 100 ) / 100, resulting in 2.58. Because the Luck stat was greater than 120% of the hidden benchmark for level 90, the 2.58 is multiplied by 1.2 for 3.096 which is then multiplied by 10 for the percentage value to be multiplied against the enemy's spell. Using Snooze as an example, the natural accuracy of 60% becomes 18.576%.

Luck also penetrates a monster's resistance to status ailments, calculated as base resistance - (0.25 X Luck / 1,000) = new resistance. For example, the Snooze spell has an accuracy of 60% and the target monster has a 25% resistance to being knocked out, lowering the accuracy to 45%. If the person casting the spell has max Luck then the calculation becomes 0.25 - (0.25 X 999 / 1,000) = 0.00025%, resulting in Snooze now having a success chance of 59.975%.

Luck also determines a character's chance to land a critical hit, with luck being measured against a level's hidden benchmark and then multiplied by the vocation's innate crit rate. For example, a Gadabout with 999 Luck at level 90 is calculated as 6 X (999-310) , resulting in a critical hit chance of 19.33%.

Finally, Luck also influences the physical damage dealt by the attack command. Physical damage is lowered to 90% if the attacker's Luck stat is lower than 10% of the hidden benchmark, and is raised to 110% if the Luck stat is 10% or greater than the hidden benchmark.

Hidden benchmark per level, universal
Lv *0 *1 *2 *3 *4 *5 *6 *7 *8 *9
0 - 9 10 11 12 13 14 15 17 19
1 22 25 29 32 35 39 43 46 50 54
2 57 61 65 70 74 79 83 88 94 99
3 105 110 116 121 127 132 138 144 150 155
4 160 164 169 174 178 182 187 191 195 200
5 204 208 211 215 219 222 225 229 232 235
6 238 240 243 246 249 251 254 257 260 262
7 265 268 271 273 275 278 280 282 285 287
8 289 292 294 296 298 300 302 304 306 308
9 310 312 314 316 318 320 322 324 326 328
Vocation Crit Value Level Range
Gadabout 3 1–9
4 10–20
5 21–30
6 31–99
Hero 2 1–5
2.5 6–10
3 11–15
3.5 16–20
4 21–25
4.5 26–30
5 31–35
5.5 36–40
6 41–45
6.5 46–50
7 51–55
7.5 56–60
8 61–65
8.5 66–70
9 71–75
9.5 76–90
10 81–99
Mage 3 1–99
Martial
Artist
4 1–4
5 5–9
6 10–14
7 15–20
8 21–25
9 26–30
10 31–35
11 36–40
12 41–45
13 46–50
14 51–55
15 56–60
16 61–65
17 66–70
18 71–75
19 76–80
20 81-99
Merchant 2 1–99
Monster
Wrangler
3 1–99
Priest 2 1–99
Sage 2 1–99
Thief 2 1–99
Warrior 2 1–99

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Luck functions as it had in III.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

In V, Luck determines the accuracy of an enemy curse rather than status ailment spells, with fixed accuracy rates assigned to enemy spells.