Strength

Strength (ちから, Chikara?, lit. Strength/force) is an attribute in the series. In some games, it is also shortened to the abbreviation STR. It represents a character's physical power and determines their attack power. It is increased either by leveling up or by having a character use a Seed of strength.
A character's Strength plus their weapon's Attack and any Attack bonuses from accessories will equal their total Attack.
Since enemies do not possess the Strength attribute themselves, their attack damage will only be determined by their Attack attribute.
Details[edit | edit source]
Dragon Quest to Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]
From this game until the fifth, the highest amount that Strength can go is 255. In both Dragon Quest and Dragon Quest II, it is not possible to reach this limit through normal means, even with the help of seeds of strength, since there are a limited amount in each game and no monsters drop them.
Dragon Quest I & II HD-2D Remake & Dragon Quest III HD-2D Remake[edit | edit source]
The Strength limit of both games is 999, just like later games in the series.
Dragon Quest III: The Seeds of Salvation[edit | edit source]
It is now possible starting in this game for characters to reach the Strength limit of 255 since there are multiple monsters that drop seeds of strength. In remake versions of the game, a character's Personality will influence the growth rate of their Strength. The Paragon personality has the highest Strength growth rate in the game at 140%, while Contrarian has the lowest at only a 70% growth rate.[1]
Dragon Quest VI: Realms of Revelation[edit | edit source]
In both this game in Dragon Quest VII, a character's Strength can be influenced by their vocation. Vocations such as the Gladiator have a higher Strength growth rate than normal. Mastering the Gladiator or Dragon vocations will grant a permanent bonus to a character's Strength.
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Once again, mastering certain vocations will grant a permanent bonus to the character's Strength.
| Vocation | Mastery bonus |
| Gladiator | +15 Bonus |
| Golem | +15 Bonus |
| Draguar | +10 Bonus |
| Seasaur | +15 Bonus |
| Rashaverak | +10 Bonus |
| Champion | +25 Bonus |
| Galumph | +20 Bonus |
| Djinn genie | +20 Bonus |
Also, starting from this game, Strength can reach a total of 999.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Warriors, Martial Artists, Gladiators, and Armamentalists all have skills in their unique vocation skill that will permanently increase their Strength, even if they change to another vocation, up to a total of +100 extra Strength if each skill is learned.
| Vocation | Skill | Skill Name | Skill Points |
| Warrior | Courage | Natural Strength +10 Natural Strength +30 |
16 56 |
| Martial Artist | Focus | Natural Strength +10 | 22 |
| Gladiator | Guts | Natural Strength +10 Natural Strength +30 |
16 55 |
| Armamentalist | Fource | Natural Strength +10 | 10 |
In Other Languages[edit | edit source]
References[edit | edit source]
- ↑ Personality-Based Strength Growth on Kyokugen (page in Japanese)