Maulrus

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The Maulrus is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a purple seafaring variant of the Tuskateer.

Characteristics edit

Maulruses are burly anthropomorphic walruses with golden tusks whose bodies are covered in a thick purple hide. In an unused sprite for the NES version, it originally had a grey hide with white tusks. The pinnipeds can only be encountered at sea and their bulk allows them to slowly recover from their injuries in battle. In spinoff games, the Maulrus has gained an affinity with ice attacks.

Appearances edit

Dragon Quest IV: Chapters of the Chosen edit

Maulrus (シーライオン, Shīraion )
Big Book of Beasts No. : #184
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
    150 0 140 80 98 50 30 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
0% 25% 25% 25% 0% 0% 50% 25% 100% 50% 25% 100% 100% 100% 25%
Additional information
Spells Skills Locations Dropped item
None Recovers 20 HP per turn
Flees
Ocean near Zamoksva Icicle dirk1256
Notable changes in the remakes Only appears in remade versions of the game.


Dragon Quest Tact edit

Maulrus appears as an A-rank monster of the Nature family on a banner alongside Gracos as part of the 1-Year Wrap Party post-anniversary event. It can participate in the King kelp's Battle Road as a party member.

    Maulrus (シーライオン Shīraion)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 980 241 2
Attack Defence Agility Wisdom Weight
516 361 356 138 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Super Weak Normal Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Half Res Immune
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Tackle
Swordbreaker*
Ice Stomp*
Rare Muster Strength/Stats Up
Frizz Res +25/Stats Up
Ice Stomp Potency +5%/Stats Up
Sizz Res +25/Stats Up
Ice Stomp Potency +5%/Stats Up
Perks
Basic perks Max HP +20
ATK +10
Ice Stomp Potency +2%
Leader perk Raises physical potency of Nature family allies by 10% in a 5x5 square around it.
Awakening perk Rare Muster Strength: Rarely grants x1.5 physical potency/effects for 1 turn at action start.


Related monsters edit

Trivia edit

Gallery edit